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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9284533" data-attributes="member: 7042567"><p>Some classes are reliant entirely on linear-growth. That is: They don't gain anything new as they level up: Only their numbers go up (a bit).</p><p></p><p>These classes are unfairly punished by bounded accuracy.</p><p></p><p>BA essentially asserts that a level 20 character is at most "this" much better than a level 1 character.</p><p></p><p>Which makes sense as long as all characters rely on the same subsystems, like the skill system. But a lot of characters (read every caster) bypasses the skill system.</p><p></p><p>This restricts high level martials to be barely more competent than low level martials, while casters become demigods at high levels.</p><p></p><p>A level 1 character likely has a +6 bonus in a good skill and at level 20 they might have a +11 bonus (5 from ability, 6 from prof). Now consider an obstacle with some given DC.</p><p></p><p>DC 10: Level 1 character must roll 4 or higher. Level 20 must roll 1 or higher.</p><p></p><p>DC 15: Level 1 character must roll 9 or higher. Level 20 must roll 4 or higher.</p><p></p><p>DC 20: Level 1 character must roll 14 or higher. Level 20 must roll 9 or higher.</p><p></p><p>DC 25: Level 1 character must roll 19 or higher. Level 20 must roll 14 or higher.</p><p></p><p>At extremely high DCs, where low level characters are very unlikely to succeed, the success rate for high level characters also start to fall off. There's no area where the check is impossible for a low level character and very likely to succeed (or certain) for a high level one.</p><p></p><p>This is in stark contrast to magic. Assuming that you have access to magic, then as soon as you have access to your key spell you go from 0% success to 100% success.</p><p></p><p>For example if the above problem was "get through a door" then the wizard can just spell that problem away.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9284533, member: 7042567"] Some classes are reliant entirely on linear-growth. That is: They don't gain anything new as they level up: Only their numbers go up (a bit). These classes are unfairly punished by bounded accuracy. BA essentially asserts that a level 20 character is at most "this" much better than a level 1 character. Which makes sense as long as all characters rely on the same subsystems, like the skill system. But a lot of characters (read every caster) bypasses the skill system. This restricts high level martials to be barely more competent than low level martials, while casters become demigods at high levels. A level 1 character likely has a +6 bonus in a good skill and at level 20 they might have a +11 bonus (5 from ability, 6 from prof). Now consider an obstacle with some given DC. DC 10: Level 1 character must roll 4 or higher. Level 20 must roll 1 or higher. DC 15: Level 1 character must roll 9 or higher. Level 20 must roll 4 or higher. DC 20: Level 1 character must roll 14 or higher. Level 20 must roll 9 or higher. DC 25: Level 1 character must roll 19 or higher. Level 20 must roll 14 or higher. At extremely high DCs, where low level characters are very unlikely to succeed, the success rate for high level characters also start to fall off. There's no area where the check is impossible for a low level character and very likely to succeed (or certain) for a high level one. This is in stark contrast to magic. Assuming that you have access to magic, then as soon as you have access to your key spell you go from 0% success to 100% success. For example if the above problem was "get through a door" then the wizard can just spell that problem away. [/QUOTE]
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