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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="DEFCON 1" data-source="post: 9284609" data-attributes="member: 7006"><p>This is a different discussion thought, isn't it? If the PCs and monsters don't have interesting maneuvers to do during combat, fights could be incredibly boring regardless of how many hit points everyone has.</p><p></p><p>Creatures that hit more often but have to go through more hit points (the BA model) can equal itself out to creatures that hit less often but have less hit points to go through (the non-BA model). But the total number of rounds of combat will end up being relatively the same.</p><p></p><p>But in either case... if those rounds of combat are nothing more than standing in front of an enemy merely swinging swords to knock down HP... the boredom will set in regardless. It's only if the game gives us more things to do and try that could spice things up, but that can happen (and hopefully would) whether the BA model is used or not. Keeping or removing BA won't solve the "boring combat" problem, only adding new combat options can do that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9284609, member: 7006"] This is a different discussion thought, isn't it? If the PCs and monsters don't have interesting maneuvers to do during combat, fights could be incredibly boring regardless of how many hit points everyone has. Creatures that hit more often but have to go through more hit points (the BA model) can equal itself out to creatures that hit less often but have less hit points to go through (the non-BA model). But the total number of rounds of combat will end up being relatively the same. But in either case... if those rounds of combat are nothing more than standing in front of an enemy merely swinging swords to knock down HP... the boredom will set in regardless. It's only if the game gives us more things to do and try that could spice things up, but that can happen (and hopefully would) whether the BA model is used or not. Keeping or removing BA won't solve the "boring combat" problem, only adding new combat options can do that. [/QUOTE]
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