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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Maxperson" data-source="post: 9284632" data-attributes="member: 23751"><p>You're still making the same error. This paragraph is about monsters being built within their bounds, not proficiency being part of bounded accuracy.</p><p></p><p><strong>"Nonspecialized characters can more easily participate in many scenes. </strong>While it's true that increases in accuracy are real and tangible, it also means that characters can achieve a basic level of competence just through how players assign their ability bonuses. Although a character who gains a +6 bonus to checks made to hide might do so with incredible ease, the character with only a naked ability bonus still has a chance to participate. We want to use the system to make it so that specialized characters find tasks increasingly trivial, while other characters can still make attempts without feeling they are wasting their time."</p><p></p><p>So a CR X creature will only be able to stealth Y amount, regardless of what the PC's bonuses are. That monster doesn't care whether you have +2 for proficiency, 0 for proficiency, have a 20 stat or a 3 stat, nor does it care if you have feats to make you better. It's bounds will never change.</p><p></p><p>This is the premier paragraph to explain bounded accuracy.</p><p></p><p>"The basic premise behind the bounded accuracy system is simple: <strong>we make no assumptions on <u>the DM's side of the game</u> that the player's attack and spell accuracy, or their defenses, increase <u>as a result of gaining levels</u>.</strong> Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained. Characters can fight tougher monsters not because they can finally hit them, but because their damage is sufficient to take a significant chunk out of the monster's hit points; likewise, the character can now stand up to a few hits from that monster without being killed easily, thanks to the character's increased hit points. Furthermore, gaining levels grants the characters new capabilities, which go much farther toward making your character feel different than simple numerical increases"</p><p></p><p>Only monsters are bounded. Not PCs. DM's side of the game. Proficiency, gained as a result of gaining levels, is not considered.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9284632, member: 23751"] You're still making the same error. This paragraph is about monsters being built within their bounds, not proficiency being part of bounded accuracy. [B]"Nonspecialized characters can more easily participate in many scenes. [/B]While it's true that increases in accuracy are real and tangible, it also means that characters can achieve a basic level of competence just through how players assign their ability bonuses. Although a character who gains a +6 bonus to checks made to hide might do so with incredible ease, the character with only a naked ability bonus still has a chance to participate. We want to use the system to make it so that specialized characters find tasks increasingly trivial, while other characters can still make attempts without feeling they are wasting their time." So a CR X creature will only be able to stealth Y amount, regardless of what the PC's bonuses are. That monster doesn't care whether you have +2 for proficiency, 0 for proficiency, have a 20 stat or a 3 stat, nor does it care if you have feats to make you better. It's bounds will never change. This is the premier paragraph to explain bounded accuracy. "The basic premise behind the bounded accuracy system is simple: [B]we make no assumptions on [U]the DM's side of the game[/U] that the player's attack and spell accuracy, or their defenses, increase [U]as a result of gaining levels[/U].[/B] Instead, we represent the difference in characters of various levels primarily through their hit points, the amount of damage they deal, and the various new abilities they have gained. Characters can fight tougher monsters not because they can finally hit them, but because their damage is sufficient to take a significant chunk out of the monster's hit points; likewise, the character can now stand up to a few hits from that monster without being killed easily, thanks to the character's increased hit points. Furthermore, gaining levels grants the characters new capabilities, which go much farther toward making your character feel different than simple numerical increases" Only monsters are bounded. Not PCs. DM's side of the game. Proficiency, gained as a result of gaining levels, is not considered. [/QUOTE]
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