Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9284706" data-attributes="member: 6779196"><p>Magic items were a required part of the 4e math too. Both systems were definitely guilty of the accuracy treadmill, but I think the reaction to 4e’s iteration of it was harsher, in part because 4e was more transparent about it. You needed a certain amount of system mastery with 3e to notice that CR didn’t work (for a given value of “work,” of course) if you didn’t get the right magic items by the right levels. Whereas in 4e, your level just directly added to your rolls and defenses, and the DMG advised setting DCs based on the party’s level. And you <em>still</em> needed certain magic items by certain levels to keep up with “level-appropriate” monsters, at least until Dark Sun introduced “inherent magic item bonuses.”</p><p></p><p>So, yeah, clearly bounded accuracy was designed to address a problem that existed in both 3e and 4e, but I think it was specifically the reaction to it in 4e that WotC was trying to quell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9284706, member: 6779196"] Magic items were a required part of the 4e math too. Both systems were definitely guilty of the accuracy treadmill, but I think the reaction to 4e’s iteration of it was harsher, in part because 4e was more transparent about it. You needed a certain amount of system mastery with 3e to notice that CR didn’t work (for a given value of “work,” of course) if you didn’t get the right magic items by the right levels. Whereas in 4e, your level just directly added to your rolls and defenses, and the DMG advised setting DCs based on the party’s level. And you [I]still[/I] needed certain magic items by certain levels to keep up with “level-appropriate” monsters, at least until Dark Sun introduced “inherent magic item bonuses.” So, yeah, clearly bounded accuracy was designed to address a problem that existed in both 3e and 4e, but I think it was specifically the reaction to it in 4e that WotC was trying to quell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
Top