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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Argyle King" data-source="post: 9284711" data-attributes="member: 58416"><p>I'm not sure that I fully agree that, even by that criteria, the goal was absolutely met. It's not that difficult to make a character who is difficult to hit -even for creatures at your level.</p><p></p><p>It may be the case that has been addressed by newer books. Admittedly, I wouldn't know. I'm a few years behind on keeping up with 5e. However, I would guess that floating ability scores and more species with inherent defenses makes it easier to build a character that monsters struggle to hit.</p><p></p><p>By no means is it anywhere near some issues that 3E had (or even 4E had due to early monster math being wonky,) but I think there's still a gap between what was stated as a goal and what was produced.</p><p></p><p>Perhaps it does just boil down to miscommunication of design goals. I can't say. But the OP isn't alone it having a bit of disconnect.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9284711, member: 58416"] I'm not sure that I fully agree that, even by that criteria, the goal was absolutely met. It's not that difficult to make a character who is difficult to hit -even for creatures at your level. It may be the case that has been addressed by newer books. Admittedly, I wouldn't know. I'm a few years behind on keeping up with 5e. However, I would guess that floating ability scores and more species with inherent defenses makes it easier to build a character that monsters struggle to hit. By no means is it anywhere near some issues that 3E had (or even 4E had due to early monster math being wonky,) but I think there's still a gap between what was stated as a goal and what was produced. Perhaps it does just boil down to miscommunication of design goals. I can't say. But the OP isn't alone it having a bit of disconnect. [/QUOTE]
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