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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Shardstone" data-source="post: 9284937" data-attributes="member: 6807784"><p>To make a long story short, it isn't actually bounded due to stacking modifiers that are easy to get. Peace Cleric + Bless + Bardic Inspiration + PB + Ability Score at level 1 can allow an attack to hit AC 30 almost 40% of the time, more so with advantage. This is an extreme example of the argument; the fact that you can pretty easily get several bonuses just makes it so that the accuracy isn't bounded.</p><p></p><p>Furthermore, because characters only get prof in 2 saving throws, and because there are 6 saving throw categories, the math isn't bounded at higher levels either. </p><p></p><p>There's a lot more, such as how being able to use more monsters of a lower level instead of higher CR monsters isn't actually a benefit with the rules as written (due to the simplicity of vanilla 5E monsters), and because the monsters themselves don't obey the math given in the DMG, and because attack bonuses and defenses increase for both monsters and PCs at drastically different rates that means that accuracy is no longer bounded.</p><p></p><p>There were many practical, real world, data-driven examples given in the video that convinced me that 5E is just not a bounded accuracy system as originally pitched, especially post-Tasha's.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9284937, member: 6807784"] To make a long story short, it isn't actually bounded due to stacking modifiers that are easy to get. Peace Cleric + Bless + Bardic Inspiration + PB + Ability Score at level 1 can allow an attack to hit AC 30 almost 40% of the time, more so with advantage. This is an extreme example of the argument; the fact that you can pretty easily get several bonuses just makes it so that the accuracy isn't bounded. Furthermore, because characters only get prof in 2 saving throws, and because there are 6 saving throw categories, the math isn't bounded at higher levels either. There's a lot more, such as how being able to use more monsters of a lower level instead of higher CR monsters isn't actually a benefit with the rules as written (due to the simplicity of vanilla 5E monsters), and because the monsters themselves don't obey the math given in the DMG, and because attack bonuses and defenses increase for both monsters and PCs at drastically different rates that means that accuracy is no longer bounded. There were many practical, real world, data-driven examples given in the video that convinced me that 5E is just not a bounded accuracy system as originally pitched, especially post-Tasha's. [/QUOTE]
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