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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9285352" data-attributes="member: 7025508"><p>Oh, it definitely is swingy. I think it is fine game, but I am not 5e fan in a sense that I think it is best game ever. But I am just trying to point out that there is a reason why it is like it is, and whether you like it is more of a preference thing.</p><p></p><p></p><p>My intuition of "what makes sense" broadly agrees with you. And of course even with swingy 5e, some tasks become automatic, and some lie beyond capabilities of the characters. I really disliked when they tried to introduce the autofail on one and autosuccess on 20 for skill checks in one of the playtests. But realistically skill should probably matter more, but I am not convinced it would necessarily lead to better play experience for a group based action adventure game 5e is. Basically what the designers want that in a random group of character they have some chance to succeed in most tasks even if an expert doesn't happen to be present.</p><p></p><p></p><p>Yes. It is also what I have observed to be common attitude over the decades I've played RPGs. But of course that is still anecdotal, and it is hard to say what "most people" actually prefer.</p><p></p><p></p><p>There are group checks.</p><p></p><p></p><p>Yes, DMG is bad and it should have these things. Nothing in 5e's basic architecture prevents this.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9285352, member: 7025508"] Oh, it definitely is swingy. I think it is fine game, but I am not 5e fan in a sense that I think it is best game ever. But I am just trying to point out that there is a reason why it is like it is, and whether you like it is more of a preference thing. My intuition of "what makes sense" broadly agrees with you. And of course even with swingy 5e, some tasks become automatic, and some lie beyond capabilities of the characters. I really disliked when they tried to introduce the autofail on one and autosuccess on 20 for skill checks in one of the playtests. But realistically skill should probably matter more, but I am not convinced it would necessarily lead to better play experience for a group based action adventure game 5e is. Basically what the designers want that in a random group of character they have some chance to succeed in most tasks even if an expert doesn't happen to be present. Yes. It is also what I have observed to be common attitude over the decades I've played RPGs. But of course that is still anecdotal, and it is hard to say what "most people" actually prefer. There are group checks. Yes, DMG is bad and it should have these things. Nothing in 5e's basic architecture prevents this. [/QUOTE]
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