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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9285357" data-attributes="member: 7025508"><p>It is fine in games and novels because it is thematically fine. In fact any narrative from LotR would be fine in a game. Your examples of what would not be fine were conjectures about behind the scenes decisions that led to those narrative, but those were just your invention, and we could have arrived to the narrative in other means. </p><p></p><p>Was it?</p><p></p><p></p><p>Yes. But adding any option is fine was never at least my argument. I certainly have opposed adding some options in the past. My argument that adding <em>this </em>option is fine.</p><p></p><p></p><p></p><p>So what? In 4e you never actually fought enemies wildly out of your level range. The instruction was to use roughly level appropriate opponents so that you would not never face those extreme numbers, that would break the game. The game even had awkward kludges like minions to deal with the math failure. 5e approach where the math just works and you can fight enemies of much lower and higher level without having to change the their stats is clearly superior. But in practice the end result is the same: you face the enemies whose stats are at such range that you can hit them and they can hit you. </p><p></p><p></p><p>I don't understand what you're trying to say here. It is different thing to get to at least roll than just being told flat "no."</p><p></p><p></p><p>They definitely "even slightly" do.</p><p></p><p></p><p>If you say so. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9285357, member: 7025508"] It is fine in games and novels because it is thematically fine. In fact any narrative from LotR would be fine in a game. Your examples of what would not be fine were conjectures about behind the scenes decisions that led to those narrative, but those were just your invention, and we could have arrived to the narrative in other means. Was it? Yes. But adding any option is fine was never at least my argument. I certainly have opposed adding some options in the past. My argument that adding [I]this [/I]option is fine. So what? In 4e you never actually fought enemies wildly out of your level range. The instruction was to use roughly level appropriate opponents so that you would not never face those extreme numbers, that would break the game. The game even had awkward kludges like minions to deal with the math failure. 5e approach where the math just works and you can fight enemies of much lower and higher level without having to change the their stats is clearly superior. But in practice the end result is the same: you face the enemies whose stats are at such range that you can hit them and they can hit you. I don't understand what you're trying to say here. It is different thing to get to at least roll than just being told flat "no." They definitely "even slightly" do. If you say so. 🤷 [/QUOTE]
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