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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9285477" data-attributes="member: 6790260"><p>The current 5e game I am playing in is one of two, total, campaigns which have included any magic items of direct and tangible value (as opposed to merely humorous gimmicks with no actual utility.)</p><p></p><p>Since I usually prefer home campaigns over written adventures, this has been the choice of nearly every 5e DM I've ever played with. There is a significant anti-magic-item element in 5e's current culture of play. Much to my annoyance.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9285477, member: 6790260"] The current 5e game I am playing in is one of two, total, campaigns which have included any magic items of direct and tangible value (as opposed to merely humorous gimmicks with no actual utility.) Since I usually prefer home campaigns over written adventures, this has been the choice of nearly every 5e DM I've ever played with. There is a significant anti-magic-item element in 5e's current culture of play. Much to my annoyance. [/QUOTE]
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