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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Charlaquin" data-source="post: 9285547" data-attributes="member: 6779196"><p>I haven’t done it yet, but I’d love to try it at some point, but I’m the kind of freak who playes WoW hardcore mode on purpose. </p><p></p><p>I do think it would require a very particular type of campaign to work well. In a typical D&D campaign with a consistent cast of PCs taking on challenges of gradually increasing difficulty, having to train up a new character from first level would be a huge inconvenience <em>at best</em>, especially if there’s any kind of traditionally-told narrative stringing the adventures together. But, I do think it would be a really fun element to like a West Marches type campaign, where you first find a group of other adventures at or near your level, and then set out into the wilderness and/or the dungeon in search of challenge appropriate to your group’s level. Rather than being the one weakling in a group of much more powerful characters who either have to carry you through stuff that’s too tough for you, or snooze while you grind through stuff that’s too easy for them.</p><p></p><p>Now I think about it, permadeath could be a fun self-imposed challenge in an organized play context. Unfortunately, I’ve never had a good experience with Adventurer’s League (or it’s predecessor, Living Forgotten Realms).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9285547, member: 6779196"] I haven’t done it yet, but I’d love to try it at some point, but I’m the kind of freak who playes WoW hardcore mode on purpose. I do think it would require a very particular type of campaign to work well. In a typical D&D campaign with a consistent cast of PCs taking on challenges of gradually increasing difficulty, having to train up a new character from first level would be a huge inconvenience [I]at best[/I], especially if there’s any kind of traditionally-told narrative stringing the adventures together. But, I do think it would be a really fun element to like a West Marches type campaign, where you first find a group of other adventures at or near your level, and then set out into the wilderness and/or the dungeon in search of challenge appropriate to your group’s level. Rather than being the one weakling in a group of much more powerful characters who either have to carry you through stuff that’s too tough for you, or snooze while you grind through stuff that’s too easy for them. Now I think about it, permadeath could be a fun self-imposed challenge in an organized play context. Unfortunately, I’ve never had a good experience with Adventurer’s League (or it’s predecessor, Living Forgotten Realms). [/QUOTE]
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