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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Lanefan" data-source="post: 9285753" data-attributes="member: 29398"><p>How?</p><p></p><p>In every other edition the Ogre has 47 hit points, fights like a 5 HD monster, gets one attack a round, etc. etc. whether that Ogre is fighting a party of raw 1st-level types or a party of 15th-level bangers. Those stats do not change.</p><p></p><p>Non-negotiable difference here IMO; in that for my part if something like this doesn't have an in-fiction explanation that's consistent with the rest of the fiction (even if it's weird) then it flat-out shouldn't be there.</p><p></p><p>PCs set the precedent for what makes adventurers tick mechanically. Last I checked, henches are usually hired as associate adventurers (as opposed to non-adventuring hirelings); which forces them to follow that precedent.</p><p></p><p>Were we still in the 3e-4e era I'd sadly be inclined to agree with you. But guess what? We ain't in those days any more, and multi-level parties are now happily playable again.</p><p></p><p>Class levels are a fact of the fiction. If they weren't, PCs wouldn't have them either.</p><p></p><p>1e (and from what I can tell, also 0e and 2e) had in general a much flatter power curve than did 3e or 4e.</p><p></p><p>Multi-level parties were not only viable there, they were expected and assumed due to the variable advancement tables by class, level drains, individual xp, and a bunch of other factors. There is no reason whatsoever all those things can't be ported straight into 5e; and even if they're not, multi-level play is still viable there due to the flatter curve.</p><p></p><p>Contrast this with 3e, where being off by even just a single level made a mighty big difference.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9285753, member: 29398"] How? In every other edition the Ogre has 47 hit points, fights like a 5 HD monster, gets one attack a round, etc. etc. whether that Ogre is fighting a party of raw 1st-level types or a party of 15th-level bangers. Those stats do not change. Non-negotiable difference here IMO; in that for my part if something like this doesn't have an in-fiction explanation that's consistent with the rest of the fiction (even if it's weird) then it flat-out shouldn't be there. PCs set the precedent for what makes adventurers tick mechanically. Last I checked, henches are usually hired as associate adventurers (as opposed to non-adventuring hirelings); which forces them to follow that precedent. Were we still in the 3e-4e era I'd sadly be inclined to agree with you. But guess what? We ain't in those days any more, and multi-level parties are now happily playable again. Class levels are a fact of the fiction. If they weren't, PCs wouldn't have them either. 1e (and from what I can tell, also 0e and 2e) had in general a much flatter power curve than did 3e or 4e. Multi-level parties were not only viable there, they were expected and assumed due to the variable advancement tables by class, level drains, individual xp, and a bunch of other factors. There is no reason whatsoever all those things can't be ported straight into 5e; and even if they're not, multi-level play is still viable there due to the flatter curve. Contrast this with 3e, where being off by even just a single level made a mighty big difference. [/QUOTE]
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