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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9285797" data-attributes="member: 6790260"><p>Which is great for your group(s)!</p><p></p><p>Doesn't really affect whether there's a problem in general, or a disconnect between how the rules were designed to be used (in ways that make its structures effective/useful) and how the rules often are used at actual tables.</p><p></p><p>And as I've said before, I genuinely do not understand why this is a thing. The actual 5e text doesn't support doing it, and in some places even explicitly rejects it. It does not use a 3e-like skill system; if anything, the skills <em>genuinely are</em> closest to 4e (though without the explicit textual support for what I liked best about 4e's skill system proper, not counting stuff like SCs or the like, just the skills themselves.)</p><p></p><p>5e skills <em>should</em> be so much better than they are in practice, and I'm not alone in this feeling. Yet for some reason, the negative patterns of behavior that plagued 3e have been substantially inherited by 5e even when they shouldn't--even when it's less fun for everyone involved, <em>including the GM!</em> It baffles me to this day.</p><p></p><p></p><p>Well, I seem to be playing with a good 5e GM now.</p><p></p><p>I've had a couple duds with previous systems, including 4e, but never anything near as bad nor as frequent as with 5e. It's a bit part of why I'm such a skeptic about the whole "DM empowerment" crusade and the designers' tacit (or sometimes not-so-tacit...) "meh, you're the DM, you figure it out" attitude regarding the game's design.</p><p></p><p>The vast majority of 5e GMs I've had, I would rate no better than "medicore." Usually a lot lower. Even when said GM is a friend (which has, in fact, been the case two or three times.) With a system that puts GM skill, judgment, and responsiveness as <em>the</em> end-all, be-all of game design...well. I think you can see where that has tended to lead.</p><p></p><p>(Just in case you're reading, [USER=22779]@Hussar[/USER], you are <em>not</em> in the above majority, but rather are the "good 5e GM now" I mentioned. Even though it hasn't been that long, I have already had a good time.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9285797, member: 6790260"] Which is great for your group(s)! Doesn't really affect whether there's a problem in general, or a disconnect between how the rules were designed to be used (in ways that make its structures effective/useful) and how the rules often are used at actual tables. And as I've said before, I genuinely do not understand why this is a thing. The actual 5e text doesn't support doing it, and in some places even explicitly rejects it. It does not use a 3e-like skill system; if anything, the skills [I]genuinely are[/I] closest to 4e (though without the explicit textual support for what I liked best about 4e's skill system proper, not counting stuff like SCs or the like, just the skills themselves.) 5e skills [I]should[/I] be so much better than they are in practice, and I'm not alone in this feeling. Yet for some reason, the negative patterns of behavior that plagued 3e have been substantially inherited by 5e even when they shouldn't--even when it's less fun for everyone involved, [I]including the GM![/I] It baffles me to this day. Well, I seem to be playing with a good 5e GM now. I've had a couple duds with previous systems, including 4e, but never anything near as bad nor as frequent as with 5e. It's a bit part of why I'm such a skeptic about the whole "DM empowerment" crusade and the designers' tacit (or sometimes not-so-tacit...) "meh, you're the DM, you figure it out" attitude regarding the game's design. The vast majority of 5e GMs I've had, I would rate no better than "medicore." Usually a lot lower. Even when said GM is a friend (which has, in fact, been the case two or three times.) With a system that puts GM skill, judgment, and responsiveness as [I]the[/I] end-all, be-all of game design...well. I think you can see where that has tended to lead. (Just in case you're reading, [USER=22779]@Hussar[/USER], you are [I]not[/I] in the above majority, but rather are the "good 5e GM now" I mentioned. Even though it hasn't been that long, I have already had a good time.) [/QUOTE]
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