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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Charlaquin" data-source="post: 9286263" data-attributes="member: 6779196"><p>I mean, it kind of is. 5e’s math paints a picture of a universe in which even the mightiest swordsman the world has ever seen can be overwhelmed by a swarm of untrained peasants. 4e’s math paints a picture of a universe in which, with enough training, you can become so powerful that no mere mortal poses any threat to you (unless they have trained just as extensively).</p><p></p><p>It’s true that if you want to pit an Epic-tier party against goblins under the 4e paradigm, all you need is stat blocks for Epic-tier goblins. But Epic-tier goblins represent something very different than Heroic-tier goblins do. The number of them you fight at a time remains roughly the same, but the goblins themselves become stronger, in contrast to 5e where the goblins remain the same, but you can handle more of them at once.</p><p></p><p>A 4e campaign where you fight nothing but goblins from 1st level to 30th has you graduating from fighting the nameless hordes that dwell beneath the Sawtooth Mountains, to fighting Gargaroth the Elf-Slayer and his personal entourage of peerless goblin warriors, to fighting the unholy legions of Maglubiet, hand-chosen from among history’s greatest goblin warlords to ascend to her side. A 5e campaign where you fight nothing but goblins from 1st to 20th level has you graduating from fighting four or five goblins, to fighting six or seven goblins, to fighting ten to twelve goblins, yo fighting twenty to thirty goblins. Neither story is strictly better or worse, but they are very different.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9286263, member: 6779196"] I mean, it kind of is. 5e’s math paints a picture of a universe in which even the mightiest swordsman the world has ever seen can be overwhelmed by a swarm of untrained peasants. 4e’s math paints a picture of a universe in which, with enough training, you can become so powerful that no mere mortal poses any threat to you (unless they have trained just as extensively). It’s true that if you want to pit an Epic-tier party against goblins under the 4e paradigm, all you need is stat blocks for Epic-tier goblins. But Epic-tier goblins represent something very different than Heroic-tier goblins do. The number of them you fight at a time remains roughly the same, but the goblins themselves become stronger, in contrast to 5e where the goblins remain the same, but you can handle more of them at once. A 4e campaign where you fight nothing but goblins from 1st level to 30th has you graduating from fighting the nameless hordes that dwell beneath the Sawtooth Mountains, to fighting Gargaroth the Elf-Slayer and his personal entourage of peerless goblin warriors, to fighting the unholy legions of Maglubiet, hand-chosen from among history’s greatest goblin warlords to ascend to her side. A 5e campaign where you fight nothing but goblins from 1st to 20th level has you graduating from fighting four or five goblins, to fighting six or seven goblins, to fighting ten to twelve goblins, yo fighting twenty to thirty goblins. Neither story is strictly better or worse, but they are very different. [/QUOTE]
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