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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Lanefan" data-source="post: 9286462" data-attributes="member: 29398"><p>The fiction is the master. The rules are there to reflect said fiction and, where necessary, abstract it as closely as is practical.</p><p></p><p>Given that in theory the fiction is supposed to be consistent with itself, it naturally follows that the rules should reflect that self-consistency.</p><p></p><p>Given that the crowd here skews rather conservative when it comes to D&D, I'd say a 54% intend-to-adopt rate is pretty damn good.</p><p></p><p>Thing is, whether you're showing it on a small globe or on a 1:16 ordnance survey map <strong>the data itself doesn't change</strong>. For example, it's 5 miles from my old high school to the place I live now no matter what scale of map you try to show it on, and that some maps are too high-level to show a distance that small is irrelevant to the actual existence of those two locations or the distance between.</p><p></p><p>There's the difference: in my view, in-fiction consistency demands that the mechanics be absolute. Context has nothing to do with it.</p><p></p><p>If the ogre had 88 hit points yesterday when chasing away 1st-level rookies, and nothing's hurt it in the meantime, it has 88 hit points today when the 17th-level curb-stompers come calling.</p><p></p><p>And that already happens: the PCs gain levels and power and wealth etc. and as they do, that ogre becomes less and less of a real threat to them. There's no need to also change the ogre itself; and doing so only serves to steepen the power curve.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9286462, member: 29398"] The fiction is the master. The rules are there to reflect said fiction and, where necessary, abstract it as closely as is practical. Given that in theory the fiction is supposed to be consistent with itself, it naturally follows that the rules should reflect that self-consistency. Given that the crowd here skews rather conservative when it comes to D&D, I'd say a 54% intend-to-adopt rate is pretty damn good. Thing is, whether you're showing it on a small globe or on a 1:16 ordnance survey map [B]the data itself doesn't change[/B]. For example, it's 5 miles from my old high school to the place I live now no matter what scale of map you try to show it on, and that some maps are too high-level to show a distance that small is irrelevant to the actual existence of those two locations or the distance between. There's the difference: in my view, in-fiction consistency demands that the mechanics be absolute. Context has nothing to do with it. If the ogre had 88 hit points yesterday when chasing away 1st-level rookies, and nothing's hurt it in the meantime, it has 88 hit points today when the 17th-level curb-stompers come calling. And that already happens: the PCs gain levels and power and wealth etc. and as they do, that ogre becomes less and less of a real threat to them. There's no need to also change the ogre itself; and doing so only serves to steepen the power curve. [/QUOTE]
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