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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="ezo" data-source="post: 9286476" data-attributes="member: 7037866"><p>I was presuming it from the discussions on 4E I've seen in this and other threads, which is why I brought it up--because I never played it and wanted to see if it fell into the same trap other editions have. 5E does it as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I understand something like orc, orc warrior, orc marauder, orc chief, orc war chief, orc warlord would all be different "escalating" creatures. Which is fine, the stronger ones are the champions (as others have said). What I see repeatedly and have seen in every edition is that as PCs rise in levels, encounters suddenly only involve the champions.</p><p></p><p>For example, at low levels, you might encounter orcs and orc warriors led by an orc chief or marauder. Then, at higher levels, it becomes only orc marauders led by an orc war chief. The weaker orcs and orc warriors are no where to be found...</p><p></p><p></p><p>It is not a matter of an error, it is a matter of how encounter design is set up. So, answer me this: are random encounter tables in 4E differentiated by character level tiers? Or are they set up solely by region/terrain?</p><p></p><p></p><p>It mostly is, and I never claimed it wasn't, but it is also increased by how the edition is designed. Which, again from posts here and in other threads regarding 4E, it seemed to me 4E also did this. I've seen responses on both sides even in this thread.</p><p></p><p>But as I mentioned before, this has nothing to do with bounded accuracy. So, thanks for your input and I hope this clears up my position. I'm not claiming 4E did this, but it seems to, just as 5E has.</p></blockquote><p></p>
[QUOTE="ezo, post: 9286476, member: 7037866"] I was presuming it from the discussions on 4E I've seen in this and other threads, which is why I brought it up--because I never played it and wanted to see if it fell into the same trap other editions have. 5E does it as well. :( I understand something like orc, orc warrior, orc marauder, orc chief, orc war chief, orc warlord would all be different "escalating" creatures. Which is fine, the stronger ones are the champions (as others have said). What I see repeatedly and have seen in every edition is that as PCs rise in levels, encounters suddenly only involve the champions. For example, at low levels, you might encounter orcs and orc warriors led by an orc chief or marauder. Then, at higher levels, it becomes only orc marauders led by an orc war chief. The weaker orcs and orc warriors are no where to be found... It is not a matter of an error, it is a matter of how encounter design is set up. So, answer me this: are random encounter tables in 4E differentiated by character level tiers? Or are they set up solely by region/terrain? It mostly is, and I never claimed it wasn't, but it is also increased by how the edition is designed. Which, again from posts here and in other threads regarding 4E, it seemed to me 4E also did this. I've seen responses on both sides even in this thread. But as I mentioned before, this has nothing to do with bounded accuracy. So, thanks for your input and I hope this clears up my position. I'm not claiming 4E did this, but it seems to, just as 5E has. [/QUOTE]
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