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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9286489" data-attributes="member: 7025508"><p>By doing this:</p><p></p><p></p><p></p><p>In this change to minion the other stats than the HP are also changed. Minion ogre actually has better attack bonus and AC than the earlier version of the ogre the lower level characters faced. Why? Because the escalation of PC stats made it so that those earlier numbers no longer worked; the ogre could not hit the PCs, they would autohit it. That is a logical consequences of escalating stats. But 4e doesn't actually want this to happen, thus the new version of the monster. Whenever the escalating numbers would matter, we actually change the monsters so that they don't. So why the hell have the escalating numbers in the first place? This is just confused design.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9286489, member: 7025508"] By doing this: In this change to minion the other stats than the HP are also changed. Minion ogre actually has better attack bonus and AC than the earlier version of the ogre the lower level characters faced. Why? Because the escalation of PC stats made it so that those earlier numbers no longer worked; the ogre could not hit the PCs, they would autohit it. That is a logical consequences of escalating stats. But 4e doesn't actually want this to happen, thus the new version of the monster. Whenever the escalating numbers would matter, we actually change the monsters so that they don't. So why the hell have the escalating numbers in the first place? This is just confused design. [/QUOTE]
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Explain Bounded Accuracy to Me (As if I Was Five)
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