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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9286502" data-attributes="member: 6790260"><p>Which is part of the abstraction.</p><p></p><p>Are you also going to complain about every other possible abstraction? The fact that it is an abstraction cannot be a relevant issue--so it must be <em>what</em> is abstracted, but that is not confused, it is very intentional. You just take umbrage with the notion that the numbers differ from one situation to another, in order to produce the intended experience. </p><p></p><p>In this case, the monster dying in a single hit is precisely where your "confused" design is not confused at all: to deal any damage <em>is</em> to eliminate the threat, but the threat still has a <em>chance</em> of coming to bear, albeit briefly.</p><p></p><p>You may as well complain about the fact that high CR monsters deal more damage than low CR monsters, because the only reason they need to do more damage is the fact that player characters have more health. Confused design! Just eliminate higher CRs and normalize damage numbers!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9286502, member: 6790260"] Which is part of the abstraction. Are you also going to complain about every other possible abstraction? The fact that it is an abstraction cannot be a relevant issue--so it must be [I]what[/I] is abstracted, but that is not confused, it is very intentional. You just take umbrage with the notion that the numbers differ from one situation to another, in order to produce the intended experience. In this case, the monster dying in a single hit is precisely where your "confused" design is not confused at all: to deal any damage [I]is[/I] to eliminate the threat, but the threat still has a [I]chance[/I] of coming to bear, albeit briefly. You may as well complain about the fact that high CR monsters deal more damage than low CR monsters, because the only reason they need to do more damage is the fact that player characters have more health. Confused design! Just eliminate higher CRs and normalize damage numbers! [/QUOTE]
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Explain Bounded Accuracy to Me (As if I Was Five)
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