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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Bagpuss" data-source="post: 9286516" data-attributes="member: 3987"><p>Yeah but a 15th level Hobgoblin Phalanx isn't the same thing as a normal hobgoblin they encountered over 10 levels ago. Bounded Accuracy lets you use the same stat block for longer.</p><p></p><p>I can't recall how making medium creatures into swarms in 4th Ed works but I know from experience if was a stupid mess when they did it in Pathfinder.</p><p></p><p>They had them in Hell's Rebels I remember and gave them the stupid rule, </p><p></p><p><em>A troop is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate and multiple target spells such as haste), though it is affected by spells or effects that target an area or a nonspecific number of creatures (such</em></p><p><em>as fireball or mass hold monster).</em></p><p></p><p>So a fighter could use his single attacks to reduce the hit points of the Troop, but suddenly the Wizard/Sorcerer that had spells like Scouring Ray, Magic Missile or a host of other spells could do nothing to reduce the hit points of the troop.</p><p></p><p>Also </p><p></p><p><em>Troop Attack: Creatures with the troop subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature within reach or whose space they occupy at the end of their move, with no attack roll needed.</em></p><p></p><p>So it doesn't matter if you are a paladin heavily invested in sword and shield with barely a chink in your defences, or wizard in robe and little else.</p><p></p><p>Such a daft execution.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9286516, member: 3987"] Yeah but a 15th level Hobgoblin Phalanx isn't the same thing as a normal hobgoblin they encountered over 10 levels ago. Bounded Accuracy lets you use the same stat block for longer. I can't recall how making medium creatures into swarms in 4th Ed works but I know from experience if was a stupid mess when they did it in Pathfinder. They had them in Hell's Rebels I remember and gave them the stupid rule, [I]A troop is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate and multiple target spells such as haste), though it is affected by spells or effects that target an area or a nonspecific number of creatures (such as fireball or mass hold monster).[/I] So a fighter could use his single attacks to reduce the hit points of the Troop, but suddenly the Wizard/Sorcerer that had spells like Scouring Ray, Magic Missile or a host of other spells could do nothing to reduce the hit points of the troop. Also [I]Troop Attack: Creatures with the troop subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature within reach or whose space they occupy at the end of their move, with no attack roll needed.[/I] So it doesn't matter if you are a paladin heavily invested in sword and shield with barely a chink in your defences, or wizard in robe and little else. Such a daft execution. [/QUOTE]
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