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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9286520" data-attributes="member: 7025508"><p>In the latest session of my 5e game the ninth level characters returned to the site of their very first adventure. The area was as they left it in the first level, I used my old notes. They encountered a leftover dire tapir (giant boar,) which would have been a tough opponent to first level characters, but this time was fought by one lone character. The character won pretty comfortably, but the tapir actually did some serious damage which mattered later. They also encountered kobols (kobolds) like in the first time, this time in bigger numbers and led by their shaman (kobold scale sorcerer). There was not a fight though, as the characters managed to resolve the situation peacefully, but had it been, it would have worked fine albeit being pretty easy. Later they encountered the same will-o-wisps at the swamp they had to flee from at the first time, and progressed deeper in the swamp to the location of an abandoned eldri village to encounter banshees and animated trees. There they found a gnarled ancient tree and determined that some powerful evil was trapped in it. They decided against opening the tree. Perhaps at even higher level they will return here once more, to fully uncover the secrets of the tree and face what lies inside.</p><p></p><p>I really like that I can just stat things objectively and let the characters do what they want. And this also gives the players feeling of genuine progress. When they encounter foes that were previously dangerous yet can now beat them with relative ease it is because they genuinely got more powerful, not because I nerfed the monsters to be more easily killable.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9286520, member: 7025508"] In the latest session of my 5e game the ninth level characters returned to the site of their very first adventure. The area was as they left it in the first level, I used my old notes. They encountered a leftover dire tapir (giant boar,) which would have been a tough opponent to first level characters, but this time was fought by one lone character. The character won pretty comfortably, but the tapir actually did some serious damage which mattered later. They also encountered kobols (kobolds) like in the first time, this time in bigger numbers and led by their shaman (kobold scale sorcerer). There was not a fight though, as the characters managed to resolve the situation peacefully, but had it been, it would have worked fine albeit being pretty easy. Later they encountered the same will-o-wisps at the swamp they had to flee from at the first time, and progressed deeper in the swamp to the location of an abandoned eldri village to encounter banshees and animated trees. There they found a gnarled ancient tree and determined that some powerful evil was trapped in it. They decided against opening the tree. Perhaps at even higher level they will return here once more, to fully uncover the secrets of the tree and face what lies inside. I really like that I can just stat things objectively and let the characters do what they want. And this also gives the players feeling of genuine progress. When they encounter foes that were previously dangerous yet can now beat them with relative ease it is because they genuinely got more powerful, not because I nerfed the monsters to be more easily killable. [/QUOTE]
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