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General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="DEFCON 1" data-source="post: 9286574" data-attributes="member: 7006"><p>I'll just throw in here that I find it funny that some people think it's some big issue when the ogres you find in an area have 88 hit points the first time you arrive, but then they drop down to 1 hit point (and become minions) when you come back... and yet don't seem at all concerned when the <strong>PCs</strong> had like 8-12 hit points when they first arrived in the area, but now have 50-- 75-- over 100 hit points as they've returned.</p><p></p><p>Seems to me that if we are willing to accept such a wide disparity in player character hit point changes over the intervening weeks/months/years before returning to the area without batting an eye... there's absolutely no reason why the monsters they face couldn't/wouldn't/shouldn't have the same thing.</p><p></p><p>But these discussions also are another indicator to me that I was not wrong in my thinking these past twenty years that combat in 3E worked well... the combat in 4E worked well... and the combat in 5E worked well. Because everyone is making good points at what the strengths of each individual game had, and why their respective games worked. Sure... some people <em>prefer</em> one of these games over the others... but they all work in their own ways to produce good gaming. That's what I always felt when I played 3E, 4E & 5E (and heck, AD&D and 2E too), and the fact that others are making similar cases for these respective games bears this out.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9286574, member: 7006"] I'll just throw in here that I find it funny that some people think it's some big issue when the ogres you find in an area have 88 hit points the first time you arrive, but then they drop down to 1 hit point (and become minions) when you come back... and yet don't seem at all concerned when the [B]PCs[/B] had like 8-12 hit points when they first arrived in the area, but now have 50-- 75-- over 100 hit points as they've returned. Seems to me that if we are willing to accept such a wide disparity in player character hit point changes over the intervening weeks/months/years before returning to the area without batting an eye... there's absolutely no reason why the monsters they face couldn't/wouldn't/shouldn't have the same thing. But these discussions also are another indicator to me that I was not wrong in my thinking these past twenty years that combat in 3E worked well... the combat in 4E worked well... and the combat in 5E worked well. Because everyone is making good points at what the strengths of each individual game had, and why their respective games worked. Sure... some people [I]prefer[/I] one of these games over the others... but they all work in their own ways to produce good gaming. That's what I always felt when I played 3E, 4E & 5E (and heck, AD&D and 2E too), and the fact that others are making similar cases for these respective games bears this out. [/QUOTE]
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Explain Bounded Accuracy to Me (As if I Was Five)
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