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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Jacob Lewis" data-source="post: 9286598" data-attributes="member: 6667921"><p>Statistics in 4e were designed to be fluid. They are not a representation of a static world where every ogre you encounter is a level 6 monster with 100 hit points and swings a big club. In that world, ogres would cease to exist when the characters get too strong to be bothered by them. 4e made it simple and effective to adjust the numbers so ogres could exist in the game for as long as you wanted to have them. That's empowering the narrative, not the opposite. Some people get it.</p><p></p><p>Likewise, a minion doesn't actually have 1 hit point. It is an in-game expression that represents a particular narrative where heroes are able to fell large groups of potential (albeit minor) threats with a single blow. This was designed to create cinematic fight scenes without slowing the game more than necessary. Again, the game mechanics help support the narrative at the expense of offending the logic.</p><p></p><p>Can 5e do this? I don't know. I've not had a lot of experience with it, and I'm not going to pretend I do. But what I've learned from playing BG3 is that level and balance are not critical to the game. My party of level 4 characters can clear out an entire camp of goblins, ogres, and more, even with bad rolls, bad optimization, and bad strategies. Likewise, it became clear after many restarts of the game that I did not need to pass every skill check to arrive at an interesting or more optimal outcome. It's not actually about the battle, or the dice, but the path I chose to move the story forward. And it was my story that became more important than the story being told at me.</p><p></p><p>I suspect (and hope) that is how most 5e games are like. At least, that is the game I would enjoy. I see every video or comment that claims how to find the most incredible, optimal build for 5e is missing the point. You should be able to play this game regardless of the character you play, and without needing to adjust or compensate behind the screen. And this is what I believe bounded accuracy was designed to do. But I couldn't tell you if it worked all the way to level 20. Then again, I have rarely seen a group get past level 10. (I got as high as level 8 once, but I have yet to get past Act 1 in BG3.)</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9286598, member: 6667921"] Statistics in 4e were designed to be fluid. They are not a representation of a static world where every ogre you encounter is a level 6 monster with 100 hit points and swings a big club. In that world, ogres would cease to exist when the characters get too strong to be bothered by them. 4e made it simple and effective to adjust the numbers so ogres could exist in the game for as long as you wanted to have them. That's empowering the narrative, not the opposite. Some people get it. Likewise, a minion doesn't actually have 1 hit point. It is an in-game expression that represents a particular narrative where heroes are able to fell large groups of potential (albeit minor) threats with a single blow. This was designed to create cinematic fight scenes without slowing the game more than necessary. Again, the game mechanics help support the narrative at the expense of offending the logic. Can 5e do this? I don't know. I've not had a lot of experience with it, and I'm not going to pretend I do. But what I've learned from playing BG3 is that level and balance are not critical to the game. My party of level 4 characters can clear out an entire camp of goblins, ogres, and more, even with bad rolls, bad optimization, and bad strategies. Likewise, it became clear after many restarts of the game that I did not need to pass every skill check to arrive at an interesting or more optimal outcome. It's not actually about the battle, or the dice, but the path I chose to move the story forward. And it was my story that became more important than the story being told at me. I suspect (and hope) that is how most 5e games are like. At least, that is the game I would enjoy. I see every video or comment that claims how to find the most incredible, optimal build for 5e is missing the point. You should be able to play this game regardless of the character you play, and without needing to adjust or compensate behind the screen. And this is what I believe bounded accuracy was designed to do. But I couldn't tell you if it worked all the way to level 20. Then again, I have rarely seen a group get past level 10. (I got as high as level 8 once, but I have yet to get past Act 1 in BG3.) [/QUOTE]
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