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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="tetrasodium" data-source="post: 9286613" data-attributes="member: 93670"><p>Agreed. The scenario you quoted is nothing more than a means of narrating "<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies" target="_blank">rocks fall</a>/<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/BoltOfDivineRetribution" target="_blank">lightning strikes</a> Bob dies" in fiction rather than an example of a mind numbing combat scenario something anyone should be expected to actually sit through. Designing the game around supporting a hypothetical fiat scenario with actual combat is obviously counterproductive to gameplay. </p><p></p><p>At least oddities like the peasant tail gun &locate city bomb were generally accepted as funny thought experiments unlikely to see actual play rather than something to defend or puzzle out what they added.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9286613, member: 93670"] Agreed. The scenario you quoted is nothing more than a means of narrating "[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies']rocks fall[/URL]/[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/BoltOfDivineRetribution']lightning strikes[/URL] Bob dies" in fiction rather than an example of a mind numbing combat scenario something anyone should be expected to actually sit through. Designing the game around supporting a hypothetical fiat scenario with actual combat is obviously counterproductive to gameplay. At least oddities like the peasant tail gun &locate city bomb were generally accepted as funny thought experiments unlikely to see actual play rather than something to defend or puzzle out what they added. [/QUOTE]
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