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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="FitzTheRuke" data-source="post: 9286746" data-attributes="member: 59816"><p>Yeah, sure, I mean - you do you - but as a game where the mechanics that "simulate" a creature (as far as they DO simulate it) can be designed in many different ways, achieving the same results, there's no reason for that beyond: You Like it That Way. Which is fine, of course!</p><p></p><p></p><p>Sure, for anyone who wants it that way. You could just as easily avoid that, if it troubles you, by only using minions as "ogre youth" or "ogre rabble". Not every ogre has to be the equivalent to every other.</p><p></p><p></p><p>If you want it to be.</p><p></p><p></p><p>You don't "have" to change the ogre. You CAN change the ogre if you think it would make for a more dynamic encounter. Just like you can change <em>systems</em>, or <em>editions</em>, as I assume you'd prefer.</p><p></p><p></p><p>I'm not sure that I'd quantify it being a "DM flaw" if you use the monsters as written in the MM without homebrewing them (although, like you, I absolutely WOULD alter those things, I just don't see it as a flaw - it's the game as written). </p><p></p><p></p><p>Sure. Again, you are free to have your preferences. The only part that I object to is when you (not necessarily you-you, but folks that feel that way) act like your way makes more "sense" or is objectively better. The creature is a creature in the world that can do certain things. The game can model that in a very many different ways. That way is neither better nor worse, it has flaws and it has benefits.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9286746, member: 59816"] Yeah, sure, I mean - you do you - but as a game where the mechanics that "simulate" a creature (as far as they DO simulate it) can be designed in many different ways, achieving the same results, there's no reason for that beyond: You Like it That Way. Which is fine, of course! Sure, for anyone who wants it that way. You could just as easily avoid that, if it troubles you, by only using minions as "ogre youth" or "ogre rabble". Not every ogre has to be the equivalent to every other. If you want it to be. You don't "have" to change the ogre. You CAN change the ogre if you think it would make for a more dynamic encounter. Just like you can change [I]systems[/I], or [I]editions[/I], as I assume you'd prefer. I'm not sure that I'd quantify it being a "DM flaw" if you use the monsters as written in the MM without homebrewing them (although, like you, I absolutely WOULD alter those things, I just don't see it as a flaw - it's the game as written). Sure. Again, you are free to have your preferences. The only part that I object to is when you (not necessarily you-you, but folks that feel that way) act like your way makes more "sense" or is objectively better. The creature is a creature in the world that can do certain things. The game can model that in a very many different ways. That way is neither better nor worse, it has flaws and it has benefits. [/QUOTE]
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