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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="ezo" data-source="post: 9287044" data-attributes="member: 7037866"><p>Of course it matters!</p><p></p><p></p><p>AD&D doesn't bound AC. True, it doesn't increase with level, but uses magic-items instead. But that is the trade-off. AD&D uses accuracy and defense, not damage and hit points, as the metric.</p><p></p><p></p><p>Very true!</p><p></p><p></p><p>Well, it certainly <em>can</em> be a game about progression... I always thought it was a game about adventure. A fair number of groups play at the same (or close) levels for months and months before "progressing" if at all. Many more play one-shots or short campaigns where "progression" doesn't happen at all.</p><p></p><p></p><p>Actually, many options were available in 1E DMG, and more in UA. But by and large most players used the 4d6k3 standard, which is the current standard for 5E of course.</p><p></p><p>And yes, most ability scores between 7 and 14 had no or very little impact on the game at all.</p><p></p><p></p><p>Oh, I know why, but that's the point. PCs often had low ability scores. You put your 16 in whatever for that 10% bonus, but after that you were lucky if you had more than one other ability which actually gave a bonus. (Again, unless you rolled several sets of ability scores...)</p><p></p><p></p><p>True, but the base is where it all starts. If the base for 5E is already 2 points above the base for AD&D, you don't need as much progression in 5E because you already start ahead.</p><p></p><p></p><p>Huh? Sorry, I'm not seeing your point on this comment. Could you clarify? Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>LOL, or it is <em>everything</em>... or, there is no spoon? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9287044, member: 7037866"] Of course it matters! AD&D doesn't bound AC. True, it doesn't increase with level, but uses magic-items instead. But that is the trade-off. AD&D uses accuracy and defense, not damage and hit points, as the metric. Very true! Well, it certainly [I]can[/I] be a game about progression... I always thought it was a game about adventure. A fair number of groups play at the same (or close) levels for months and months before "progressing" if at all. Many more play one-shots or short campaigns where "progression" doesn't happen at all. Actually, many options were available in 1E DMG, and more in UA. But by and large most players used the 4d6k3 standard, which is the current standard for 5E of course. And yes, most ability scores between 7 and 14 had no or very little impact on the game at all. Oh, I know why, but that's the point. PCs often had low ability scores. You put your 16 in whatever for that 10% bonus, but after that you were lucky if you had more than one other ability which actually gave a bonus. (Again, unless you rolled several sets of ability scores...) True, but the base is where it all starts. If the base for 5E is already 2 points above the base for AD&D, you don't need as much progression in 5E because you already start ahead. Huh? Sorry, I'm not seeing your point on this comment. Could you clarify? Thanks! :) LOL, or it is [I]everything[/I]... or, there is no spoon? ;) [/QUOTE]
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