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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="TwoSix" data-source="post: 9287276" data-attributes="member: 205"><p>I've run several campaigns that have gone up into the mid-teen levels; I've never had combat become a slog.</p><p></p><p>I don't use official monsters very much, but as a basic rule of thumb, a mob of lower level monsters should collectively be able to do enough damage to drop a character with d6 HD of the party level from full HP to 0 in one turn, assuming an AC of 12 + party's proficiency bonus.</p><p></p><p>If the party doesn't spend a few actions clearing them out or keeping them CCed, then they're going to give the party a bad time. Especially since you spend a lot of combat at high levels at very low HP totals (thanks to death saves and healing word), it only takes a couple of mook hits at the wrong time to make you miss a turn.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9287276, member: 205"] I've run several campaigns that have gone up into the mid-teen levels; I've never had combat become a slog. I don't use official monsters very much, but as a basic rule of thumb, a mob of lower level monsters should collectively be able to do enough damage to drop a character with d6 HD of the party level from full HP to 0 in one turn, assuming an AC of 12 + party's proficiency bonus. If the party doesn't spend a few actions clearing them out or keeping them CCed, then they're going to give the party a bad time. Especially since you spend a lot of combat at high levels at very low HP totals (thanks to death saves and healing word), it only takes a couple of mook hits at the wrong time to make you miss a turn. [/QUOTE]
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