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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="DEFCON 1" data-source="post: 9287520" data-attributes="member: 7006"><p>I do agree with you that I don't think the game would be appreciably more difficult to play were the rules to include a few more variations in bonuses/penalties. Even if the game chose to allow multiple Advantages and Disadvantages to stack, and the game expanded the +2 / +5 bonus from Cover to be used in a few more situations (besides just AC)... you could probably reach a nice spot of variance but ease-of-use that you are advocating for.</p><p></p><p>That being said... I also think it would be rather easy for a DM that wanted these additions to the modifier game to just add them to the game themselves right now, even without WotC doing it. The stacking of Adv/Disad wouldn't even need the DM to think up new things... they just count the number of Advantages found as per the standard rules and roll a d20 for each, and subtract a d20 for every Disadvantage that came up too. That way the players would be able to "look" for Advantages continuously as you point out and no longer just sit back (and the DM can throw more Disads out there too.)</p><p></p><p>Might be great for some DMs, might be easily ignorable for others. Which is the hallmark of a 5E design rule.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9287520, member: 7006"] I do agree with you that I don't think the game would be appreciably more difficult to play were the rules to include a few more variations in bonuses/penalties. Even if the game chose to allow multiple Advantages and Disadvantages to stack, and the game expanded the +2 / +5 bonus from Cover to be used in a few more situations (besides just AC)... you could probably reach a nice spot of variance but ease-of-use that you are advocating for. That being said... I also think it would be rather easy for a DM that wanted these additions to the modifier game to just add them to the game themselves right now, even without WotC doing it. The stacking of Adv/Disad wouldn't even need the DM to think up new things... they just count the number of Advantages found as per the standard rules and roll a d20 for each, and subtract a d20 for every Disadvantage that came up too. That way the players would be able to "look" for Advantages continuously as you point out and no longer just sit back (and the DM can throw more Disads out there too.) Might be great for some DMs, might be easily ignorable for others. Which is the hallmark of a 5E design rule. [/QUOTE]
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