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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="tetrasodium" data-source="post: 9287535" data-attributes="member: 93670"><p>I think that you might be missing (or forgetting) the depth that was once there. Take a wizard as one of the easier examples for showing it. </p><p></p><p>First you had take ten and take 20, each had their own requirements before a player could choose to take 10/20 while each had their own hurdles to meet and downsides to eat. At a certain point the wizard realizes that their skill in arcana:CommonsubtypeA & a rcana:CommonsubtypeB was good enough to get critical time sensitive details like resist/vuln/immune and/or strongest/weakest save often enough that there is more value in falling off fewer makeshift bridges and climbing trees or similar common circumstances without doing it while imitating a backpack than they would from being able to offhand adventure level plot points like the details of $creature society or various esoteric niche factoids the GM will need to make up on the spot because discovering them might be more interesting. Actually being good enough at those more common circumstances took more than a plus one and felt like progress. </p><p></p><p>A DC like "<em>43: Track a goblin that passed over hard rocks a week ago, and it snowed yesterday</em>" wasn't there to show a thing people might actually be likely to see often enough to invest to that point goblinslayer level of obsession.... It was there to provide an example of why the GM wasn't cheating anyone when Bob only gets enough clues to let the players continue the adventure with an optimistic quiver of knowledge to work from from. The skill system in 5e is so stunted for bounded accuracy that the players feel they are being robbed and can point to it in the phb when the equivalent roll (<em>reliable talent on 6 +6</em>+<em>5+guidance+advantage</em>) only provides a vague arrow that leads to more adventure</p><p></p><p>There were dozens of not hundreds of base weapons printed across the spectrum of dimple martial and exotic during 3.x, refluffing them was never difficult or particularly contentious unless the "refluff" was more like "mechanical improvement" as the katana almost always was any time a new one was printed somewhere</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9287535, member: 93670"] I think that you might be missing (or forgetting) the depth that was once there. Take a wizard as one of the easier examples for showing it. First you had take ten and take 20, each had their own requirements before a player could choose to take 10/20 while each had their own hurdles to meet and downsides to eat. At a certain point the wizard realizes that their skill in arcana:CommonsubtypeA & a rcana:CommonsubtypeB was good enough to get critical time sensitive details like resist/vuln/immune and/or strongest/weakest save often enough that there is more value in falling off fewer makeshift bridges and climbing trees or similar common circumstances without doing it while imitating a backpack than they would from being able to offhand adventure level plot points like the details of $creature society or various esoteric niche factoids the GM will need to make up on the spot because discovering them might be more interesting. Actually being good enough at those more common circumstances took more than a plus one and felt like progress. A DC like "[I]43: Track a goblin that passed over hard rocks a week ago, and it snowed yesterday[/I]" wasn't there to show a thing people might actually be likely to see often enough to invest to that point goblinslayer level of obsession.... It was there to provide an example of why the GM wasn't cheating anyone when Bob only gets enough clues to let the players continue the adventure with an optimistic quiver of knowledge to work from from. The skill system in 5e is so stunted for bounded accuracy that the players feel they are being robbed and can point to it in the phb when the equivalent roll ([I]reliable talent on 6 +6[/I]+[I]5+guidance+advantage[/I]) only provides a vague arrow that leads to more adventure There were dozens of not hundreds of base weapons printed across the spectrum of dimple martial and exotic during 3.x, refluffing them was never difficult or particularly contentious unless the "refluff" was more like "mechanical improvement" as the katana almost always was any time a new one was printed somewhere [/QUOTE]
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