Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9287660" data-attributes="member: 29398"><p>I echo and applaud your "please note" here; this is all for example purposes only. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Isn't that what crits are for? Your high-end Fighter might not one-shot every ogre she meets but now and then she'll behead one in a single blow, courtesy of a crit.</p><p></p><p>To this well-put paragraph I can only say that just because our one ogre happens to have 88 hit points doesn't and shouldn't mean they all do; the same as not every 10th-level Cleric will have exactly 74 hit points (again, example only!) when fully rested. If however it is the case that the game dictates every ogre has exactly 88 hit points and every 10th-level Cleric has 74, then things have moved way further into the board-game realm than I want to go.</p><p></p><p>Also I guess we should keep in mind it's not always going to be top-end Fighters taking on our ogres; and a character (say, a Healing Cleric) that can only at best give out 20 damage on a hit probably shouldn't be one-shotting anything bigger than a house cat. And yet the minion rules allow this: by RAW that Healing Cleric can one-shot a minion Frost Giant, provided she can hit it at all.</p><p></p><p>Now here we diverge fairly sharply.</p><p></p><p>I too want the fights to be interesting, but am not as concerned about the "narrative" side of things; that comes out in hindsight. I'm also not after the whole "cinematic" style; if cinematic moments happen, they happen, but trying to force them (or make them too frequent) does them a disservice.</p><p></p><p>That said, one of the key elements for me that makes the stroy tie together is internal consistency within the fiction. Changing the same creature's mechanics based on who-what it's interacting with breaks that consistency wide open.</p><p></p><p>I don't see swarm mechanics as inconsistent, however, provided they're simply the aggregate of the individuals involved. Thus if each Orc averages 10 hit points and there's twenty of them in the swarm, then the swarm should have 200 hit points. If each Orc has a 10% chance of hitting the foe then that's reflected in the swarm's average damage. And so on. That said, where swarm mechanics fall apart for me with anything bigger than cats is that they tend to ignore the fact that only so many individuals can attack a single person at once due to reach/spacing issues, and instead assume the whole swarm is attacking.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9287660, member: 29398"] I echo and applaud your "please note" here; this is all for example purposes only. :) Isn't that what crits are for? Your high-end Fighter might not one-shot every ogre she meets but now and then she'll behead one in a single blow, courtesy of a crit. To this well-put paragraph I can only say that just because our one ogre happens to have 88 hit points doesn't and shouldn't mean they all do; the same as not every 10th-level Cleric will have exactly 74 hit points (again, example only!) when fully rested. If however it is the case that the game dictates every ogre has exactly 88 hit points and every 10th-level Cleric has 74, then things have moved way further into the board-game realm than I want to go. Also I guess we should keep in mind it's not always going to be top-end Fighters taking on our ogres; and a character (say, a Healing Cleric) that can only at best give out 20 damage on a hit probably shouldn't be one-shotting anything bigger than a house cat. And yet the minion rules allow this: by RAW that Healing Cleric can one-shot a minion Frost Giant, provided she can hit it at all. Now here we diverge fairly sharply. I too want the fights to be interesting, but am not as concerned about the "narrative" side of things; that comes out in hindsight. I'm also not after the whole "cinematic" style; if cinematic moments happen, they happen, but trying to force them (or make them too frequent) does them a disservice. That said, one of the key elements for me that makes the stroy tie together is internal consistency within the fiction. Changing the same creature's mechanics based on who-what it's interacting with breaks that consistency wide open. I don't see swarm mechanics as inconsistent, however, provided they're simply the aggregate of the individuals involved. Thus if each Orc averages 10 hit points and there's twenty of them in the swarm, then the swarm should have 200 hit points. If each Orc has a 10% chance of hitting the foe then that's reflected in the swarm's average damage. And so on. That said, where swarm mechanics fall apart for me with anything bigger than cats is that they tend to ignore the fact that only so many individuals can attack a single person at once due to reach/spacing issues, and instead assume the whole swarm is attacking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
Top