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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="ezo" data-source="post: 9287749" data-attributes="member: 7037866"><p>Ok, so since I checked this morning... (post 439), there have been over 90 posts (post 533) until now! Geez, what is going on with this thread LOL!</p><p></p><p></p><p>Preach, man, <em>preach</em>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Very true. So much to the point our other DM considered removing attack rolls completely and just rolling damage.</p><p></p><p></p><p>Interesting. IME (A)D&D games back in the day were never about leveling up. When I DM's I tracked XP for everyone, and simply told them "you level up" when they we able to train, etc. Even in game where the players tracked their own XP, it wasn't a big deal... probably because you rarely got much. A lot of times all you got we a hit die. Other times you might hit a level up and get a hit die, decreased THAC0, better saves, weapon and non-weapon proficiency, and possibly a class feature! Those were obviously the keystone levels! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>In everything else PCs get. Pretty much every class gains <em>something</em> every level of the game, even if it is simply a hit die and better spells. You can have a mid-level character with over 20 features! If you really look at things, PCs progress A LOT in many different ways...</p><p></p><p>Perhaps it still feels like not enough, even when taken as a whole? <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Yeah, this. <img class="smilie smilie--emoji" alt="⬆️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b06.png" title="Up arrow :arrow_up:" data-shortname=":arrow_up:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>This is something my friend, and many of us in both our groups, have been working on for the last few years. IMO, 5E has more than enough horizontal growth given the number of features PCs get.</p><p></p><p></p><p>If you want feedback, DM me. [USER=6987520]@DND_Reborn[/USER] and the rest of us have explored the L5 to L12 varations of the game for the last couple years now. I know he'd probably DM with you on some of it, even though he's not on the forum anymore. I'd let him know.</p><p></p><p></p><p>Or you get overwhelming agreement and support. Lots of threads on the forum over the years has been about nerfing casters, Wizards as part of that even more so.</p><p></p><p>Every homebrew version/ house-rule concerning Wizards and their spells is about decreasing their impact in our games.</p><p></p><p></p><p>LOL, average of 19 (4d8+1). Those were the days... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9287749, member: 7037866"] Ok, so since I checked this morning... (post 439), there have been over 90 posts (post 533) until now! Geez, what is going on with this thread LOL! Preach, man, [I]preach[/I]! :D Very true. So much to the point our other DM considered removing attack rolls completely and just rolling damage. Interesting. IME (A)D&D games back in the day were never about leveling up. When I DM's I tracked XP for everyone, and simply told them "you level up" when they we able to train, etc. Even in game where the players tracked their own XP, it wasn't a big deal... probably because you rarely got much. A lot of times all you got we a hit die. Other times you might hit a level up and get a hit die, decreased THAC0, better saves, weapon and non-weapon proficiency, and possibly a class feature! Those were obviously the keystone levels! :) In everything else PCs get. Pretty much every class gains [I]something[/I] every level of the game, even if it is simply a hit die and better spells. You can have a mid-level character with over 20 features! If you really look at things, PCs progress A LOT in many different ways... Perhaps it still feels like not enough, even when taken as a whole? 🤷♂️ Yeah, this. ⬆️ This is something my friend, and many of us in both our groups, have been working on for the last few years. IMO, 5E has more than enough horizontal growth given the number of features PCs get. If you want feedback, DM me. [USER=6987520]@DND_Reborn[/USER] and the rest of us have explored the L5 to L12 varations of the game for the last couple years now. I know he'd probably DM with you on some of it, even though he's not on the forum anymore. I'd let him know. Or you get overwhelming agreement and support. Lots of threads on the forum over the years has been about nerfing casters, Wizards as part of that even more so. Every homebrew version/ house-rule concerning Wizards and their spells is about decreasing their impact in our games. LOL, average of 19 (4d8+1). Those were the days... :( [/QUOTE]
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