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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Jaeger" data-source="post: 9287776" data-attributes="member: 27996"><p>FWIW:</p><p></p><p>'Bounded Accuracy' just means that D&D's task resolution mechanic obsensively works the same as most skill based RPG systems.</p><p></p><p>For Example:</p><p></p><p><strong>CP2020 (1993)</strong></p><p>Task Difficulties:</p><p>Easy 10+</p><p>Average 15+</p><p>Difficult 20+</p><p>Very Difficult 25+</p><p>Nearly Impossible 30+</p><p></p><p><strong>5e D&D (2014)</strong></p><p>Typical DCs:</p><p>Very Easy 5+</p><p>Easy 10+</p><p>Moderate 15+</p><p>Hard 20+</p><p>Very Hard 25+</p><p>Nearly Impossible 30+</p><p></p><p>But as people have noted; There are implementation quirks...</p><p></p><p>Notably because D&D is <em>not</em> a skill based RPG: Which have HP largely fix at character creation. And where players are largely free to choose how their stats and skills improve as they gain XP. <em>(With a generally much, much, flatter power curve than 3-4e D&D.)</em></p><p></p><p>But 5e like 3-4e D&D is a Level based game; and all your "skills", and Hit Points, go up at a fixed progression from levels 1-20. <em>(All while still trying to have a bigger power curve than what you would see in a skill based game.)</em></p><p></p><p>So right off the bat 5e was trying to reconcile some fairly contradictory design paradigms.</p><p></p><p><em>In my opinion; </em>Their attempts to reconcile how the contradictory design goals of the game work together <em>were not good</em>, and have resulted in the issues many posters rightly point out.</p><p></p><p>They just didn't take the time to properly sort it all out before 5e got kicked out the door...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 9287776, member: 27996"] FWIW: 'Bounded Accuracy' just means that D&D's task resolution mechanic obsensively works the same as most skill based RPG systems. For Example: [B]CP2020 (1993)[/B] Task Difficulties: Easy 10+ Average 15+ Difficult 20+ Very Difficult 25+ Nearly Impossible 30+ [B]5e D&D (2014)[/B] Typical DCs: Very Easy 5+ Easy 10+ Moderate 15+ Hard 20+ Very Hard 25+ Nearly Impossible 30+ But as people have noted; There are implementation quirks... Notably because D&D is [I]not[/I] a skill based RPG: Which have HP largely fix at character creation. And where players are largely free to choose how their stats and skills improve as they gain XP. [I](With a generally much, much, flatter power curve than 3-4e D&D.)[/I] But 5e like 3-4e D&D is a Level based game; and all your "skills", and Hit Points, go up at a fixed progression from levels 1-20. [I](All while still trying to have a bigger power curve than what you would see in a skill based game.)[/I] So right off the bat 5e was trying to reconcile some fairly contradictory design paradigms. [I]In my opinion; [/I]Their attempts to reconcile how the contradictory design goals of the game work together [I]were not good[/I], and have resulted in the issues many posters rightly point out. They just didn't take the time to properly sort it all out before 5e got kicked out the door... [/QUOTE]
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