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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Minigiant" data-source="post: 9288021" data-attributes="member: 63508"><p>I have played in a game where the DM used houserules to lower 5e HP, gold, slots, magic bonuses, etc to make it more "old school".</p><p></p><p>Campaign <strong>died</strong>. Because we only have story incentives to progress. So when the narrative wasn't hitting, people stopped getting hyped to play those characters and started missing sessions or rescheduling. And we hung out to do other stuff instead of D&D.</p><p></p><p>And I felt it. I wasn't excited to have my wizard delve into a dungeon to get practically nothing again and level up to get practically nothing <em>again </em>and replace dead party members... <em>again</em>.</p><p></p><p>This isn't to say that you can't play a flatter game. I've played in fantasy games with lesser progression. But they were almost all lower combat with other themes like intrigue, mystery, war, or horror.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9288021, member: 63508"] I have played in a game where the DM used houserules to lower 5e HP, gold, slots, magic bonuses, etc to make it more "old school". Campaign [B]died[/B]. Because we only have story incentives to progress. So when the narrative wasn't hitting, people stopped getting hyped to play those characters and started missing sessions or rescheduling. And we hung out to do other stuff instead of D&D. And I felt it. I wasn't excited to have my wizard delve into a dungeon to get practically nothing again and level up to get practically nothing [I]again [/I]and replace dead party members... [I]again[/I]. This isn't to say that you can't play a flatter game. I've played in fantasy games with lesser progression. But they were almost all lower combat with other themes like intrigue, mystery, war, or horror. [/QUOTE]
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Explain Bounded Accuracy to Me (As if I Was Five)
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