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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Maxperson" data-source="post: 9288115" data-attributes="member: 23751"><p>Okay. I found it. <a href="http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20120604" target="_blank">Wizards of the Coast</a></p><p></p><p><strong>"The DM's monster roster expands, never contracts. </strong>Although low-level characters probably don't stack up well against higher-level monsters, thanks to the high hit points and high damage numbers of those monsters, as the characters gain levels, the lower-level monsters continue to be useful to the DM, just in greater numbers. While we might fight only four goblins at a time at 1st level, we might take on twelve of them at 5th level without breaking a sweat. Since the monsters don't lose the ability to hit the player characters—instead they take out a smaller percentage chunk of the characters' hit points—the DM can continue to increase the number of monsters instead of needing to design or find whole new monsters. <strong>Thus, the repertoire of monsters available for DMs to use in an adventure only increases over time, as new monsters become acceptable challenges and old monsters simply need to have their quantity increased</strong>."</p><p></p><p>It's a stupid design strategy. A 20th level group isn't 20 times more powerful than a 1st level group. If you need 5 goblins to challenge a 1st level group, 100 won't be enough to challenge a 20th level group. Who wants to slog through 500 or 1000 goblins at 20th level.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9288115, member: 23751"] Okay. I found it. [URL="http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20120604"]Wizards of the Coast[/URL] [B]"The DM's monster roster expands, never contracts. [/B]Although low-level characters probably don't stack up well against higher-level monsters, thanks to the high hit points and high damage numbers of those monsters, as the characters gain levels, the lower-level monsters continue to be useful to the DM, just in greater numbers. While we might fight only four goblins at a time at 1st level, we might take on twelve of them at 5th level without breaking a sweat. Since the monsters don't lose the ability to hit the player characters—instead they take out a smaller percentage chunk of the characters' hit points—the DM can continue to increase the number of monsters instead of needing to design or find whole new monsters. [B]Thus, the repertoire of monsters available for DMs to use in an adventure only increases over time, as new monsters become acceptable challenges and old monsters simply need to have their quantity increased[/B]." It's a stupid design strategy. A 20th level group isn't 20 times more powerful than a 1st level group. If you need 5 goblins to challenge a 1st level group, 100 won't be enough to challenge a 20th level group. Who wants to slog through 500 or 1000 goblins at 20th level. [/QUOTE]
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