Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9288480" data-attributes="member: 29398"><p>For us, when that happens it drags on and everyone just laughs about it.</p><p></p><p>I've even seen a few times where players ended up cheering misses, as they wanted to see just how many rounds the combat would ultimately last.</p><p></p><p>Longest combats I've ever run were:</p><p></p><p>38 rounds - a character fighting her own clone (including cloned items etc.); the character - a Fighter - had been built entirely defense-first and thus had stupendous AC, but her offense was, let's just say, a bit lacking by comparison. End result was they each needed something like a natural 19 to hit the other. Fortunately, as it was a true one-on-one those rounds went by lightning-fast; we did the whole combat in maybe 15-20 minutes.</p><p></p><p>32 rounds - a low-level melee at a choke point. Both sides had a) available healing and b) more front-liners than could fit in the choke point (a doorway); so the front-liners on both sides would step up, take a few swings and take a few hits, then cycle out and be replaced by the next front-liners while the first ones went back and got cured up; lather-rinse-repeat until the healers ran out of spells. The other casters on both sides ran themselves out of spells to little effect, and ended up throwing furniture at each other through the door above - and occasionally into - the front line, as it was all they could do. This one took all session to play out, and after the first five rounds or so I'm not sure anyone stopped laughing the entire time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9288480, member: 29398"] For us, when that happens it drags on and everyone just laughs about it. I've even seen a few times where players ended up cheering misses, as they wanted to see just how many rounds the combat would ultimately last. Longest combats I've ever run were: 38 rounds - a character fighting her own clone (including cloned items etc.); the character - a Fighter - had been built entirely defense-first and thus had stupendous AC, but her offense was, let's just say, a bit lacking by comparison. End result was they each needed something like a natural 19 to hit the other. Fortunately, as it was a true one-on-one those rounds went by lightning-fast; we did the whole combat in maybe 15-20 minutes. 32 rounds - a low-level melee at a choke point. Both sides had a) available healing and b) more front-liners than could fit in the choke point (a doorway); so the front-liners on both sides would step up, take a few swings and take a few hits, then cycle out and be replaced by the next front-liners while the first ones went back and got cured up; lather-rinse-repeat until the healers ran out of spells. The other casters on both sides ran themselves out of spells to little effect, and ended up throwing furniture at each other through the door above - and occasionally into - the front line, as it was all they could do. This one took all session to play out, and after the first five rounds or so I'm not sure anyone stopped laughing the entire time. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain Bounded Accuracy to Me (As if I Was Five)
Top