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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9288767" data-attributes="member: 6790260"><p>Yes, it is. It provides an enormous incentive to actually get better. Which was the whole point why I referenced it.</p><p></p><p>If you don't like "survival," consider something like "job performance." Imagine that you would get a 5% pay raise--permanently--if you manage to improve your golf game by some amount. I don't play golf so I don't know what would be a good metric here. This isn't a matter of "you must become PGA-level," just like..."if you can get within 10 shots of par, we will raise your pay permanently."</p><p></p><p>Do you think that under these circumstances, you would continue to have absolutely zero change in your skill, definitely always forever?</p><p></p><p>Because that <em>literally is</em> an incentive for player characters to get better at all sorts of random stuff. It will, quite literally, help them succeed more. Survival is one aspect of success. Getting paid more often (and better) is another. Achieving personal goals is a third. Etc., etc., etc.</p><p></p><p>It is genuinely ridiculous to argue that a person who repeatedly risks life and limb on such activities, whose career is actively driven by activities such as this, and whose deeply-held life goals are bound up in such activities, would have <em>absolutely no growth whatsoever</em>, full stop, nothing will ever more be said. That doesn't mean they'll get GOOD at it. They won't, unless they're actively trying to--and we represent that with things like feats, and training/proficiency, and multiclassing, etc. But passive learning IS a thing. To argue it isn't is simply a falsehood. That's not how the world works, and pedagogical science backs me up on this.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9288767, member: 6790260"] Yes, it is. It provides an enormous incentive to actually get better. Which was the whole point why I referenced it. If you don't like "survival," consider something like "job performance." Imagine that you would get a 5% pay raise--permanently--if you manage to improve your golf game by some amount. I don't play golf so I don't know what would be a good metric here. This isn't a matter of "you must become PGA-level," just like..."if you can get within 10 shots of par, we will raise your pay permanently." Do you think that under these circumstances, you would continue to have absolutely zero change in your skill, definitely always forever? Because that [I]literally is[/I] an incentive for player characters to get better at all sorts of random stuff. It will, quite literally, help them succeed more. Survival is one aspect of success. Getting paid more often (and better) is another. Achieving personal goals is a third. Etc., etc., etc. It is genuinely ridiculous to argue that a person who repeatedly risks life and limb on such activities, whose career is actively driven by activities such as this, and whose deeply-held life goals are bound up in such activities, would have [I]absolutely no growth whatsoever[/I], full stop, nothing will ever more be said. That doesn't mean they'll get GOOD at it. They won't, unless they're actively trying to--and we represent that with things like feats, and training/proficiency, and multiclassing, etc. But passive learning IS a thing. To argue it isn't is simply a falsehood. That's not how the world works, and pedagogical science backs me up on this. [/QUOTE]
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