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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9289702" data-attributes="member: 6790260"><p>Perhaps. All I can say is that I did in fact give it a shot, with someone I respected as DM, in a world that was clearly created with care, and a group genuinely seeking to have fun. The rules did not contribute much to the experience that I would have described positively. Given, as I said, the DM had my respect, the world was interesting, and most of the other players were cool (I'm afraid one was...not as cool, but this is not the time to air such grievances), the issues I had were hard to pin on anything else.</p><p></p><p>Unless, that is, there is something unusual about a group trying several different methods to test if a floor is trapped (tapping it, liquids, ball bearings, throwing objects, etc.) only to eventually just walk across with a little bit of care? Because that happened, and there was at least one other time where we thought there was a trap but I'm pretty sure there wasn't. I just don't derive much enjoyment from that sort of "probe with every tool under the sun, because getting caught by a trap is Instant Death, making ultimate caution the watchword."</p><p></p><p>One of the players was a Wizard who had several strong spells (appropriate to his level but still strong), including <em>invisiblity,</em> which pretty handily dealt with at least two things that would have otherwise been serious problems, and the rest of us just sort of followed him around for about a third of the game. Hence the balance issues; the Wizard was not any higher level than he should have been, but he was far more powerful than any of us so long as he was cautious, and he was arguably the most cautious player in the group (but still active, of course.) Not a bad guy, seemed like he was just way more familiar and take-charge than anyone else in the group, except the aforementioned ultra-active player.</p><p></p><p>Speaking of, he was a delight, albeit perhaps a bit <em>too</em> enthusiastic. (The "hemming and hawing" was at least partly his doing, throwing anything at the wall to see what would stick.) Many of the oddball techniques came straight from him, and he was also new to OSR stuff as I was. Sadly, his creativity all too soon got the better of him, which is exactly the kind of lesson I fear gets taught by ultra-lethal gameplay. You survive, and thus participate, much more if you keep your head down, keep your mouth shut, and stay in your lane until you're needed. The player himself was clearly cool with it and having fun, so I don't want to besmirch the DM, he did exactly as he should in this kind of game. I just wasn't really vibing with it.</p><p></p><p>It wasn't a bad experience, I'm glad I did it, and I met some decent people. But I don't think I will play LL or other OSR games again. The <em>gameplay</em> experience was simply not one I enjoyed very much, despite the DM putting lots of effort into being supportive (for which I am, and was, very grateful).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9289702, member: 6790260"] Perhaps. All I can say is that I did in fact give it a shot, with someone I respected as DM, in a world that was clearly created with care, and a group genuinely seeking to have fun. The rules did not contribute much to the experience that I would have described positively. Given, as I said, the DM had my respect, the world was interesting, and most of the other players were cool (I'm afraid one was...not as cool, but this is not the time to air such grievances), the issues I had were hard to pin on anything else. Unless, that is, there is something unusual about a group trying several different methods to test if a floor is trapped (tapping it, liquids, ball bearings, throwing objects, etc.) only to eventually just walk across with a little bit of care? Because that happened, and there was at least one other time where we thought there was a trap but I'm pretty sure there wasn't. I just don't derive much enjoyment from that sort of "probe with every tool under the sun, because getting caught by a trap is Instant Death, making ultimate caution the watchword." One of the players was a Wizard who had several strong spells (appropriate to his level but still strong), including [I]invisiblity,[/I] which pretty handily dealt with at least two things that would have otherwise been serious problems, and the rest of us just sort of followed him around for about a third of the game. Hence the balance issues; the Wizard was not any higher level than he should have been, but he was far more powerful than any of us so long as he was cautious, and he was arguably the most cautious player in the group (but still active, of course.) Not a bad guy, seemed like he was just way more familiar and take-charge than anyone else in the group, except the aforementioned ultra-active player. Speaking of, he was a delight, albeit perhaps a bit [I]too[/I] enthusiastic. (The "hemming and hawing" was at least partly his doing, throwing anything at the wall to see what would stick.) Many of the oddball techniques came straight from him, and he was also new to OSR stuff as I was. Sadly, his creativity all too soon got the better of him, which is exactly the kind of lesson I fear gets taught by ultra-lethal gameplay. You survive, and thus participate, much more if you keep your head down, keep your mouth shut, and stay in your lane until you're needed. The player himself was clearly cool with it and having fun, so I don't want to besmirch the DM, he did exactly as he should in this kind of game. I just wasn't really vibing with it. It wasn't a bad experience, I'm glad I did it, and I met some decent people. But I don't think I will play LL or other OSR games again. The [I]gameplay[/I] experience was simply not one I enjoyed very much, despite the DM putting lots of effort into being supportive (for which I am, and was, very grateful). [/QUOTE]
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