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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9291075" data-attributes="member: 6790260"><p>Hmm. Interesting. Let's explore some consequences here.</p><p></p><p>You would gain proficiencies in this way at levels 3, 6, 10, and 15. Your final 5 points would be kinda-sorta wasted, because you can't hit +6 in only levels 16-20. Potentially, you could just say level 20 gives 2 points to compensate for level 1 not giving any.</p><p></p><p>This means that, over the course of a character's career, they'll have gained 4 additional proficiencies (doubling the baseline everyone gets). Skills are pretty obviously a lot more powerful than tools, so I imagine most points would be put there. Might be wise to consider whether that's an issue. (E.g., perhaps you must take at least one tool before you can take any skills.)</p><p></p><p>It's slightly worse than getting two feats, but due to the slow trickle nature I'm fairly willing to say it's closer to about one and a half feats (since you only gain the full equivalent of one extra feat at level 10).</p><p></p><p>I am less than thrilled about the idea of (effectively) reviving 3.x skill points, which I strenuously dislike. But on the flipside, you're strongly encouraged to focus, and no other systems would be hinging on it, so it's not nearly as bad as 3.x skill points were.</p><p></p><p>Have you any notion of limits on what the character can learn? I can think of a few simple ones, that wouldn't require much bookkeeping. E.g., if you want to learn a skill this way, you either need to have it on your class skill list, or you need to have someone else in the party who knows the skill, or you need to invest in education in some way (e.g. buying a book, hiring a tutor once or twice, something like that, just to get started on the road as it were.) Since everyone can do this, you'd have most skills available eventually--and suddenly the Bard gains a major role as a <em>teacher</em>, not just a skillful trickster, which is rather nice.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9291075, member: 6790260"] Hmm. Interesting. Let's explore some consequences here. You would gain proficiencies in this way at levels 3, 6, 10, and 15. Your final 5 points would be kinda-sorta wasted, because you can't hit +6 in only levels 16-20. Potentially, you could just say level 20 gives 2 points to compensate for level 1 not giving any. This means that, over the course of a character's career, they'll have gained 4 additional proficiencies (doubling the baseline everyone gets). Skills are pretty obviously a lot more powerful than tools, so I imagine most points would be put there. Might be wise to consider whether that's an issue. (E.g., perhaps you must take at least one tool before you can take any skills.) It's slightly worse than getting two feats, but due to the slow trickle nature I'm fairly willing to say it's closer to about one and a half feats (since you only gain the full equivalent of one extra feat at level 10). I am less than thrilled about the idea of (effectively) reviving 3.x skill points, which I strenuously dislike. But on the flipside, you're strongly encouraged to focus, and no other systems would be hinging on it, so it's not nearly as bad as 3.x skill points were. Have you any notion of limits on what the character can learn? I can think of a few simple ones, that wouldn't require much bookkeeping. E.g., if you want to learn a skill this way, you either need to have it on your class skill list, or you need to have someone else in the party who knows the skill, or you need to invest in education in some way (e.g. buying a book, hiring a tutor once or twice, something like that, just to get started on the road as it were.) Since everyone can do this, you'd have most skills available eventually--and suddenly the Bard gains a major role as a [I]teacher[/I], not just a skillful trickster, which is rather nice. [/QUOTE]
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