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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="pemerton" data-source="post: 9291903" data-attributes="member: 42582"><p>The playing of RPGs is, generally, a voluntary leisure activity. I don't think there are any general rules about who is obliged to spend their leisure time with whom. Generally, no one owns anyone else's time. But there are good reasons not to be rude or nasty.</p><p></p><p>I once led a "revolt" against a GM, in that I agreed with the other players that we would start a new game with me GMing. (We offered the former GM a slot as a player. He declined.) Another time, I left a game because it was no longer worth my time. I believe it didn't last long after that. I don't feel any guilt about either of these events.</p><p></p><p>When I GM a RPG, I expect the players to do more than just "turn up". I expect them to actively participate in the game. I don't think that's especially unreasonable.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9291903, member: 42582"] The playing of RPGs is, generally, a voluntary leisure activity. I don't think there are any general rules about who is obliged to spend their leisure time with whom. Generally, no one owns anyone else's time. But there are good reasons not to be rude or nasty. I once led a "revolt" against a GM, in that I agreed with the other players that we would start a new game with me GMing. (We offered the former GM a slot as a player. He declined.) Another time, I left a game because it was no longer worth my time. I believe it didn't last long after that. I don't feel any guilt about either of these events. When I GM a RPG, I expect the players to do more than just "turn up". I expect them to actively participate in the game. I don't think that's especially unreasonable. [/QUOTE]
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