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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="ezo" data-source="post: 9292139" data-attributes="member: 7037866"><p>"Going off on people" (i.e. getting angry and/or yelling) is never a good thing. But that is a very different thing than being frustrated and trying to help/work with such players to make them "proficient" (yes, I went there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) in the game. Again, I'm talking about basic proficiency in understanding how the game mechanics work and what your PC can do. There are no "exacting specifications" about this, it is about basic game fluency.</p><p></p><p>Frankly, I expect players to be willing to put in a little time (at a minimum) to learning the game. New players run the gambit--I've had players who are sponges and read game books practially cover-to-cover; and I've had players who struggled, so we help them with "cheat sheets" for quick reference. Then, I've had players who aren't even willing to go that far, who end up forgetting their character sheets, dice, those "cheat sheets", etc. Not just once in a while, mind you, but repeatedly. I got to the point I told players to take pictures of their character sheets (if they don't use online versions), just in case they forget the printed versions. You can always borrow dice, and make references to the books if needed, but generally character sheets are a necessity.</p><p></p><p>I've also suggested many times for players who struggle to take a bit of time and refresh themselves with their PCs, rules, etc. when they can before the sesssion, or we even take a few minutes at the start. [USER=6987520]@DND_Reborn[/USER] even created several "feature cards" for our groups, to go along with the cheat sheets for quick reference.</p><p></p><p>So, myself and those I game with have done many things to help people who struggle with learning the game, but as the saying goes, "You can't help those who won't help themselves."</p></blockquote><p></p>
[QUOTE="ezo, post: 9292139, member: 7037866"] "Going off on people" (i.e. getting angry and/or yelling) is never a good thing. But that is a very different thing than being frustrated and trying to help/work with such players to make them "proficient" (yes, I went there! ;) ) in the game. Again, I'm talking about basic proficiency in understanding how the game mechanics work and what your PC can do. There are no "exacting specifications" about this, it is about basic game fluency. Frankly, I expect players to be willing to put in a little time (at a minimum) to learning the game. New players run the gambit--I've had players who are sponges and read game books practially cover-to-cover; and I've had players who struggled, so we help them with "cheat sheets" for quick reference. Then, I've had players who aren't even willing to go that far, who end up forgetting their character sheets, dice, those "cheat sheets", etc. Not just once in a while, mind you, but repeatedly. I got to the point I told players to take pictures of their character sheets (if they don't use online versions), just in case they forget the printed versions. You can always borrow dice, and make references to the books if needed, but generally character sheets are a necessity. I've also suggested many times for players who struggle to take a bit of time and refresh themselves with their PCs, rules, etc. when they can before the sesssion, or we even take a few minutes at the start. [USER=6987520]@DND_Reborn[/USER] even created several "feature cards" for our groups, to go along with the cheat sheets for quick reference. So, myself and those I game with have done many things to help people who struggle with learning the game, but as the saying goes, "You can't help those who won't help themselves." [/QUOTE]
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