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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Thomas Shey" data-source="post: 9293211" data-attributes="member: 7026617"><p>The problem I had was I don't really want to have to be dependent on the GM's assessment to make playing a fighting specialist interesting. I really do want most of my options to be spelled out (some of them broadly enough to serve multiple purposes). Among other things I can figure out whether doing something is a terrible idea without having to constantly find out if the GM thinks so in an ad-hoc way.</p><p></p><p>I also have to note that people who can't be bothered to engage with the mechanics are not necessarily be the people who are going to be super-engaged with things on a non-mechanical level in those areas the mechanics covers (there are obviously exceptions, but if someone is taking a casual approach, expecting maximal creativity out of them doesn't seem a good bet).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9293211, member: 7026617"] The problem I had was I don't really want to have to be dependent on the GM's assessment to make playing a fighting specialist interesting. I really do want most of my options to be spelled out (some of them broadly enough to serve multiple purposes). Among other things I can figure out whether doing something is a terrible idea without having to constantly find out if the GM thinks so in an ad-hoc way. I also have to note that people who can't be bothered to engage with the mechanics are not necessarily be the people who are going to be super-engaged with things on a non-mechanical level in those areas the mechanics covers (there are obviously exceptions, but if someone is taking a casual approach, expecting maximal creativity out of them doesn't seem a good bet). [/QUOTE]
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