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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="ezo" data-source="post: 9294369" data-attributes="member: 7037866"><p>Then what is the point of joining a book club if you aren't going to <em>read</em> the book???</p><p></p><p></p><p>You might not think that, but IME you are <em>most certainly</em> expected to practice on your own (or with other members) outside of the scheduled meeting times. If you don't you will most likely not be on key. The other members might be a bit annoy with your apparent lack of progress. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Ok, I agree with this one at least, but I'll point out there's a difference between taking the game "seriously" and putting forth a minimal amount of effort to learn how the game plays so you can participate without being an annoyance to the others and hindering their fun.</p><p></p><p></p><p>Back to disagreeing (sort of). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It isn't a matter of a minimal acceptable standard since each group can establish their own level, just as each group establishes its own level of how serious their game is to them. I TOTALLY agree that any "standard" should be established up front, just like how "serious" players take the game. However, if a new player fails to meet either of those requirements, they probably aren't a good match for that group. It doesn't mean they aren't good for the hobby by any stretch of the imagination! Even in such cases, it hopefully at least will give newbies a taste for what D&D can be like (even if the group isn't ideal), and encourage them to find another group--or even discuss how things could change so they might be able to stay. Compromise is never completely out of the question.</p><p></p><p></p><p>IME I never say any such thing back then, but your experience can certainly be different and I'm not questioning them. Regardless, I don't think it has anything really to do with the explosion of its popularity. There are many more reasonable catalysts for D&D's growth under the 5E banner IMO. But, that's just my opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9294369, member: 7037866"] Then what is the point of joining a book club if you aren't going to [I]read[/I] the book??? You might not think that, but IME you are [I]most certainly[/I] expected to practice on your own (or with other members) outside of the scheduled meeting times. If you don't you will most likely not be on key. The other members might be a bit annoy with your apparent lack of progress. ;) Ok, I agree with this one at least, but I'll point out there's a difference between taking the game "seriously" and putting forth a minimal amount of effort to learn how the game plays so you can participate without being an annoyance to the others and hindering their fun. Back to disagreeing (sort of). ;) It isn't a matter of a minimal acceptable standard since each group can establish their own level, just as each group establishes its own level of how serious their game is to them. I TOTALLY agree that any "standard" should be established up front, just like how "serious" players take the game. However, if a new player fails to meet either of those requirements, they probably aren't a good match for that group. It doesn't mean they aren't good for the hobby by any stretch of the imagination! Even in such cases, it hopefully at least will give newbies a taste for what D&D can be like (even if the group isn't ideal), and encourage them to find another group--or even discuss how things could change so they might be able to stay. Compromise is never completely out of the question. IME I never say any such thing back then, but your experience can certainly be different and I'm not questioning them. Regardless, I don't think it has anything really to do with the explosion of its popularity. There are many more reasonable catalysts for D&D's growth under the 5E banner IMO. But, that's just my opinion. :) [/QUOTE]
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