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Explain Burning Wheel to me
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<blockquote data-quote="Dave Turner" data-source="post: 2790970" data-attributes="member: 12329"><p>I worry that you're oversimplifying for the sake of making your point. How many players do you know who sit down at the gaming table and say: "My goals for this game are tactical combat simulation." It's logically possible for such a player to exist, but it's extremely unrealistic and unlikely.</p><p></p><p>D&D has no explicit rules for highlighting and protecting the goals of a player/character. There are rules for how much you can carry, how much experience an orc is worth, how many fireballs you can cast per day. There's plenty of ad hoc advice available on the Internet that talks about DMs talking with players about campaign goals, but that's not in the books. The books do point out that the DM has vast control over the game world, but doesn't carve out much control for the players. In the end, D&D ultimately places control over the story in the hands of the DM by, if nothing else, failing to explicitly protect player/character goals in the rules.</p><p></p><p>If there is some text in the DMG that contradicts what I'm saying, then I'm very willing to read it and reevaluate my position. I'm not infallible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 2790970, member: 12329"] I worry that you're oversimplifying for the sake of making your point. How many players do you know who sit down at the gaming table and say: "My goals for this game are tactical combat simulation." It's logically possible for such a player to exist, but it's extremely unrealistic and unlikely. D&D has no explicit rules for highlighting and protecting the goals of a player/character. There are rules for how much you can carry, how much experience an orc is worth, how many fireballs you can cast per day. There's plenty of ad hoc advice available on the Internet that talks about DMs talking with players about campaign goals, but that's not in the books. The books do point out that the DM has vast control over the game world, but doesn't carve out much control for the players. In the end, D&D ultimately places control over the story in the hands of the DM by, if nothing else, failing to explicitly protect player/character goals in the rules. If there is some text in the DMG that contradicts what I'm saying, then I'm very willing to read it and reevaluate my position. I'm not infallible. :) [/QUOTE]
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