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Explain Burning Wheel to me
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<blockquote data-quote="ThoughtBubble" data-source="post: 2791366" data-attributes="member: 9723"><p>You know, I remember an arguement I got into on this forum about weather D&D was a good system for political intrigue. Examples and counter-examples flew. There was some discussion about expectations, and reasonability and such. But really, it all came down to <strong>using a system built for the game</strong> vs <strong>D&D can do anything</strong>.</p><p></p><p>Could I run a political game in D&D? Yeah, but D&D's focused on dungeons and killing stuff, so if there was a political aspect to a game, I imagine that it'd be as a backdrop to dungoneering and killing stuff. If I did run a political game, my political game of D&D would rock, since I'm the best DM I know. But I think that a system more geared towards the political aspects might help, especially if a less talented DM tried it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I could run a superhero game using D&D. It'd probably be pretty fun. But I chose to use M&M instead. I could run my modern legends (Indiana Jones meets Legend of Zelda) game with D&D, but I chose Grim Tales instead. I could run my Destructive James Bond Misfits game in D&D, but I chose spycraft instead. I bet there's a stack of ENnie award winning games that could be run in D&D. And I bet it'd be a shame to overlook them or talk down to them just because 'D&D can do that'.</p><p></p><p>On the other hand, this is the D&D and D20 discussion site, so I'm willing to understand that any attempts to talk about non-D20 topics will face an up-hill battle. This is a place for all of us who like our D20s. </p><p></p><p>Anyway, to contribute to the discussion at hand, I'd imagine that The Burning Wheel has gotten some acclaim because it takes a system of well-built mechanics that all bend towards a similar goal and feel. For the people who like that feel, it's probably a heck of a mindbender when they first get the game going and the feel they want just ooses out, like that extra bit of frosting on a fresh cinnamon roll. </p><p></p><p>Of course, that assumes that one believes games can have a 'feel' in the first place.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2791366, member: 9723"] You know, I remember an arguement I got into on this forum about weather D&D was a good system for political intrigue. Examples and counter-examples flew. There was some discussion about expectations, and reasonability and such. But really, it all came down to [B]using a system built for the game[/B] vs [B]D&D can do anything[/B]. Could I run a political game in D&D? Yeah, but D&D's focused on dungeons and killing stuff, so if there was a political aspect to a game, I imagine that it'd be as a backdrop to dungoneering and killing stuff. If I did run a political game, my political game of D&D would rock, since I'm the best DM I know. But I think that a system more geared towards the political aspects might help, especially if a less talented DM tried it. ;) I could run a superhero game using D&D. It'd probably be pretty fun. But I chose to use M&M instead. I could run my modern legends (Indiana Jones meets Legend of Zelda) game with D&D, but I chose Grim Tales instead. I could run my Destructive James Bond Misfits game in D&D, but I chose spycraft instead. I bet there's a stack of ENnie award winning games that could be run in D&D. And I bet it'd be a shame to overlook them or talk down to them just because 'D&D can do that'. On the other hand, this is the D&D and D20 discussion site, so I'm willing to understand that any attempts to talk about non-D20 topics will face an up-hill battle. This is a place for all of us who like our D20s. Anyway, to contribute to the discussion at hand, I'd imagine that The Burning Wheel has gotten some acclaim because it takes a system of well-built mechanics that all bend towards a similar goal and feel. For the people who like that feel, it's probably a heck of a mindbender when they first get the game going and the feel they want just ooses out, like that extra bit of frosting on a fresh cinnamon roll. Of course, that assumes that one believes games can have a 'feel' in the first place. [/QUOTE]
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