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Explain Burning Wheel to me
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<blockquote data-quote="Cheiromancer" data-source="post: 2791703" data-attributes="member: 141"><p>I don't know why you guys have to have all these interesting conversations in the middle of the night when I'm not around! j/k</p><p></p><p>I think that I would use Let It Ride in DnD by having a character make a single d20 roll, and using that roll for each check. Multiple sneak checks (or hide/move silently checks) for getting into and out of the orc camp. Like taking 10, only it might not be 10 that the character rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would set up some kind of degree of success/degree of failure kind of thing. A high degree of success means it goes smoothly and doesn't take much time. A small degree of failure means that you are spotted and can't complete the task. A high degree of failure means you get captured in the orc camp.</p><p></p><p>I like the focus on task achievements. You want to find out if there is a coverup; make a roll. If you succeed, you find out. If you don't, you don't.</p><p></p><p>I like the focus on beliefs. I don't know enough about them yet, but I bet that action points would work well there. When the DM uses them to cause your character problems, you get action points. You can also use action points to further your beliefs/goals. A nice source of plot hooks.</p><p></p><p>You know how many PCs are friendless orphans whose village was burned by orcs? Usually the players are either lazy, or don't want to have their PC's family kidnapped for the DM's "plot hooks." A DM could find lots of ways to make being a friendless orphan into a fine source/sink for action points. Finding friends and starting a family (or finding people who would act as a surrogate family) would be goals; that's what the character could spend action points on. Or something- I don't know how this business of "buying relationships" works.</p><p></p><p>Maybe it's just me, but I like game mechanics. Especially ones that can be adopted by the d20 system, as I think mechanics like Let it Ride can be. I don't really care if you cal them "earth shattering game mechanics" or "interesting house rules".</p><p></p><p>I'm going to have to go check out those downloads. Do they give examples of these "battles of wits"?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2791703, member: 141"] I don't know why you guys have to have all these interesting conversations in the middle of the night when I'm not around! j/k I think that I would use Let It Ride in DnD by having a character make a single d20 roll, and using that roll for each check. Multiple sneak checks (or hide/move silently checks) for getting into and out of the orc camp. Like taking 10, only it might not be 10 that the character rolls. :) I would set up some kind of degree of success/degree of failure kind of thing. A high degree of success means it goes smoothly and doesn't take much time. A small degree of failure means that you are spotted and can't complete the task. A high degree of failure means you get captured in the orc camp. I like the focus on task achievements. You want to find out if there is a coverup; make a roll. If you succeed, you find out. If you don't, you don't. I like the focus on beliefs. I don't know enough about them yet, but I bet that action points would work well there. When the DM uses them to cause your character problems, you get action points. You can also use action points to further your beliefs/goals. A nice source of plot hooks. You know how many PCs are friendless orphans whose village was burned by orcs? Usually the players are either lazy, or don't want to have their PC's family kidnapped for the DM's "plot hooks." A DM could find lots of ways to make being a friendless orphan into a fine source/sink for action points. Finding friends and starting a family (or finding people who would act as a surrogate family) would be goals; that's what the character could spend action points on. Or something- I don't know how this business of "buying relationships" works. Maybe it's just me, but I like game mechanics. Especially ones that can be adopted by the d20 system, as I think mechanics like Let it Ride can be. I don't really care if you cal them "earth shattering game mechanics" or "interesting house rules". I'm going to have to go check out those downloads. Do they give examples of these "battles of wits"? [/QUOTE]
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