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Explain Burning Wheel to me
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<blockquote data-quote="Henry" data-source="post: 2792137" data-attributes="member: 158"><p>Luke,</p><p></p><p>To reiterate what Jim Hague said, thank you for coming in and contributing. The forums are focused on d20, but we also enjoy input on other games as well, because there's always room to try something new! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think that a lot of the play style for BW is not to my taste, though it does have some neat concepts to try out in other games, and give me a possible new way to think of players' involvement in the session.</p><p></p><p>One thing I definitely can't help but notice is the equalization of GM and player - almost to the point of sounding antagonistic about any possible authority of the GM over the other players. My philosophy is that a fair, but finally-authoritative, GM works better than Burning Wheel's approach. "Round-Robin D&D", something that forum member "der Kluge" introduced me to, is very similar in style, in that it is a collaborative story approach, but where the GM still retains story-setting power, but that power is shared in cyclic manner with all players at the table. While fun, it was very mentally draining, as I had to keep track of the story facets that ALL DM's introduced. To do that on a regular basis via Burning Wheel is something that I don't find as fun.</p><p></p><p>I'll take manual locks on my car doors, my Warner Brothers over my anime, a TV with no remote, and no smog filter on my car, too. I'm Luddite that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2792137, member: 158"] Luke, To reiterate what Jim Hague said, thank you for coming in and contributing. The forums are focused on d20, but we also enjoy input on other games as well, because there's always room to try something new! :) I think that a lot of the play style for BW is not to my taste, though it does have some neat concepts to try out in other games, and give me a possible new way to think of players' involvement in the session. One thing I definitely can't help but notice is the equalization of GM and player - almost to the point of sounding antagonistic about any possible authority of the GM over the other players. My philosophy is that a fair, but finally-authoritative, GM works better than Burning Wheel's approach. "Round-Robin D&D", something that forum member "der Kluge" introduced me to, is very similar in style, in that it is a collaborative story approach, but where the GM still retains story-setting power, but that power is shared in cyclic manner with all players at the table. While fun, it was very mentally draining, as I had to keep track of the story facets that ALL DM's introduced. To do that on a regular basis via Burning Wheel is something that I don't find as fun. I'll take manual locks on my car doors, my Warner Brothers over my anime, a TV with no remote, and no smog filter on my car, too. I'm Luddite that way. :D [/QUOTE]
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