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Explain Burning Wheel to me
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<blockquote data-quote="lukzu" data-source="post: 2792338" data-attributes="member: 34128"><p>Tinner, my man!</p><p></p><p>You asked if the goal of BW is to get the mechanics out of the way in favor of good story telling. Couldn't be further from the truth. The goal of BW's system is to support an intense and conflict ridden narrative -- driving players to make more and more difficult and cool choices in a spiral of escalating conflict. Rather than leaving those decisions up to the personal judgement of one player, BW builds that structure right into every game. Like I said originally, you can do these things in any game. But in BW there are mechanics and rules to reward and support this behavior -- so this is very much what the game is about.</p><p></p><p>Awkward, </p><p>I've got nothing on sliced bread. But I do think BW is one of the best fantasy games out there. Why should you play? Seems like you've got a lot of experience will smaller, more focused cutting edge games. If you're looking for something a bit more broad and expansive, but still in the same neighborhood as My Life With Master or Donjon, then you might consider giving BW a try.</p><p></p><p>Awkward,</p><p>Beliefs are designed to change! If you're Belief is challenged and you back off, you don't get rewarded. If you don't want to play that Belief any more -- if you want to be rewarded in a different way -- you can change your Belief. Even better, if your Belief is challenged and you dramatically play <em>against</em> your Belief, you get a fatter, juicier award. The system encourages and rewards all sorts of dramatic play.</p><p></p><p>Henry,</p><p>I don't quite understand the round robin GM thing and how it equates to BW. BW is very traditional in its structure: GM who controls NPCs and sets the specific challenges, players who control their characters to overcome their challenges.</p><p></p><p>The difference is in the set up. The players and the GM collaborate to set up the adventure. They do this by designing the characters' Beliefs. This way, you're certain that you're going to get what you want because the game is going to be about your character and your priorities. Again, you can do this in other traditional fantasy games, but it isn't explicit and it certainly isn't rewarded. By building it into the explicit mechanics, we get more fun per time unit. </p><p></p><p>sorry if I didn't get to your question, you kids are crazy.</p><p>-L</p></blockquote><p></p>
[QUOTE="lukzu, post: 2792338, member: 34128"] Tinner, my man! You asked if the goal of BW is to get the mechanics out of the way in favor of good story telling. Couldn't be further from the truth. The goal of BW's system is to support an intense and conflict ridden narrative -- driving players to make more and more difficult and cool choices in a spiral of escalating conflict. Rather than leaving those decisions up to the personal judgement of one player, BW builds that structure right into every game. Like I said originally, you can do these things in any game. But in BW there are mechanics and rules to reward and support this behavior -- so this is very much what the game is about. Awkward, I've got nothing on sliced bread. But I do think BW is one of the best fantasy games out there. Why should you play? Seems like you've got a lot of experience will smaller, more focused cutting edge games. If you're looking for something a bit more broad and expansive, but still in the same neighborhood as My Life With Master or Donjon, then you might consider giving BW a try. Awkward, Beliefs are designed to change! If you're Belief is challenged and you back off, you don't get rewarded. If you don't want to play that Belief any more -- if you want to be rewarded in a different way -- you can change your Belief. Even better, if your Belief is challenged and you dramatically play [i]against[/i] your Belief, you get a fatter, juicier award. The system encourages and rewards all sorts of dramatic play. Henry, I don't quite understand the round robin GM thing and how it equates to BW. BW is very traditional in its structure: GM who controls NPCs and sets the specific challenges, players who control their characters to overcome their challenges. The difference is in the set up. The players and the GM collaborate to set up the adventure. They do this by designing the characters' Beliefs. This way, you're certain that you're going to get what you want because the game is going to be about your character and your priorities. Again, you can do this in other traditional fantasy games, but it isn't explicit and it certainly isn't rewarded. By building it into the explicit mechanics, we get more fun per time unit. sorry if I didn't get to your question, you kids are crazy. -L [/QUOTE]
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