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Explain Burning Wheel to me
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<blockquote data-quote="lukzu" data-source="post: 2793742" data-attributes="member: 34128"><p>Wil,</p><p></p><p>I stand corrected. I humbly apologize for snapping at you. I thought you were taking this in another direction. If you end up acquiring a copy of the game, let's meet here again to talk about it.</p><p></p><p></p><p></p><p></p><p>Pogre, my players want exactly the same thing. I live in NYC and game with some very busy people. They want to arrive, chat and then dive into playing, and play hard. In my opinion -- and I admit my bias -- BW makes it easier on everyone involved. Because of the Beliefs and lifepath system, there's no huge background to write and the players get to say what they want in the game via a very succinct sentence. That's all they have to do: Make their character and write one good sentence about what they want this guy to accomplish. (If they manage three, so much the better.)</p><p></p><p>Will it work with your group? I dunno. Depends on what your group is after from play. But if they are interested in becoming more involved in the story, then they might like it. </p><p></p><p>We have three demos online -- The Sword, The Gift and The Heist. Full adventures all, complete with fully realized characters. You could easily run The Sword on an off night when some of the regulars can't make it. The demos are meant to showcase Beliefs and the various conflict mechanics.</p><p></p><p>Of course, somebody'd have to get the rules and read them.</p><p></p><p>--</p><p></p><p>As for the rest of you, this thread's gotten away from me. I can't keep up with all the various tangental arguments. So unless you have any further direct questions for me, I'll bow out. </p><p></p><p>-Luke</p></blockquote><p></p>
[QUOTE="lukzu, post: 2793742, member: 34128"] Wil, I stand corrected. I humbly apologize for snapping at you. I thought you were taking this in another direction. If you end up acquiring a copy of the game, let's meet here again to talk about it. Pogre, my players want exactly the same thing. I live in NYC and game with some very busy people. They want to arrive, chat and then dive into playing, and play hard. In my opinion -- and I admit my bias -- BW makes it easier on everyone involved. Because of the Beliefs and lifepath system, there's no huge background to write and the players get to say what they want in the game via a very succinct sentence. That's all they have to do: Make their character and write one good sentence about what they want this guy to accomplish. (If they manage three, so much the better.) Will it work with your group? I dunno. Depends on what your group is after from play. But if they are interested in becoming more involved in the story, then they might like it. We have three demos online -- The Sword, The Gift and The Heist. Full adventures all, complete with fully realized characters. You could easily run The Sword on an off night when some of the regulars can't make it. The demos are meant to showcase Beliefs and the various conflict mechanics. Of course, somebody'd have to get the rules and read them. -- As for the rest of you, this thread's gotten away from me. I can't keep up with all the various tangental arguments. So unless you have any further direct questions for me, I'll bow out. -Luke [/QUOTE]
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