Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Explain Burning Wheel to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wil" data-source="post: 2794189" data-attributes="member: 3502"><p>While I definitely agree that rules for social conflict and character interaction are normally sorely lacking in rpgs, I have to doubt whether or not systems that actively support the act of playing a role are any better at encouraging it than those that imply the players should play roles. There's too much wiggle room there.</p><p></p><p></p><p></p><p>And while the execution has been prettied up a bit, it's not like in other rpgs that this doesn't happen all the time. Hell, in John Wick's now infamous article "Hit 'Em Where It Hurts" (<a href="http://library.gamingoutpost.com/content/index.cfm?action=article&articleid=77&login=" target="_blank">http://library.gamingoutpost.com/content/index.cfm?action=article&articleid=77&login=</a>) he suggests that not only does the player want the disadvantages he or she chooses for their character to be used, but they actually prefer for their character to be screwed over in the process.</p><p></p><p></p><p></p><p>The thing, is that isn't backing up roleplaying with mechanics - it's backing up what amounts to another set of stats (BITS wind up being quantifiable stats) with mechanics. I could argue that by providing rules and mechanics for "roleplaying", you succeed in discouraging players (especially rules lawyers and power games) from roleplaying and wind up with characters that are only as complex as the BITS on paper. Granted, this may be more complex than they might have created otherwise.</p><p></p><p></p><p></p><p>While I don't necessarily think this is bad, it removes an entire set of possibilities - particularly, factors emerging from a PCs' background during play that neither the player nor the GM were aware of. There are plenty of people out there who like to explore the background of a PC while they are actually playing that PC and many will argue that doing it up-front takes the fun out of it.</p><p></p><p>The alternative, and this is the best way to go, would have been to design the system in such a way as to allow these decisions to be made in play as well as at the beginning. If I get hold of it, it may be one of the first things I house rule.</p><p></p><p>On a related note, now you see that just because you include rules for everything in no way guarantees that those rules will survive contact with the intended players unscathed.</p><p></p><p></p><p></p><p>See above - in many cases, they will not put more meat on the bones, simply because there's no incentive to.</p></blockquote><p></p>
[QUOTE="Wil, post: 2794189, member: 3502"] While I definitely agree that rules for social conflict and character interaction are normally sorely lacking in rpgs, I have to doubt whether or not systems that actively support the act of playing a role are any better at encouraging it than those that imply the players should play roles. There's too much wiggle room there. And while the execution has been prettied up a bit, it's not like in other rpgs that this doesn't happen all the time. Hell, in John Wick's now infamous article "Hit 'Em Where It Hurts" ([url]http://library.gamingoutpost.com/content/index.cfm?action=article&articleid=77&login=[/url]) he suggests that not only does the player want the disadvantages he or she chooses for their character to be used, but they actually prefer for their character to be screwed over in the process. The thing, is that isn't backing up roleplaying with mechanics - it's backing up what amounts to another set of stats (BITS wind up being quantifiable stats) with mechanics. I could argue that by providing rules and mechanics for "roleplaying", you succeed in discouraging players (especially rules lawyers and power games) from roleplaying and wind up with characters that are only as complex as the BITS on paper. Granted, this may be more complex than they might have created otherwise. While I don't necessarily think this is bad, it removes an entire set of possibilities - particularly, factors emerging from a PCs' background during play that neither the player nor the GM were aware of. There are plenty of people out there who like to explore the background of a PC while they are actually playing that PC and many will argue that doing it up-front takes the fun out of it. The alternative, and this is the best way to go, would have been to design the system in such a way as to allow these decisions to be made in play as well as at the beginning. If I get hold of it, it may be one of the first things I house rule. On a related note, now you see that just because you include rules for everything in no way guarantees that those rules will survive contact with the intended players unscathed. See above - in many cases, they will not put more meat on the bones, simply because there's no incentive to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain Burning Wheel to me
Top