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Explain Burning Wheel to me
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<blockquote data-quote="apoptosis" data-source="post: 2794353" data-attributes="member: 3226"><p>The discussion between Dave, Wil, Luke and Jim is really a good one and I think covers some very basic ideas in game design and play.</p><p></p><p>Thought i would extend the comparisons (without vitriol) between the games and styles of play that each seems to promote</p><p></p><p>Wil,</p><p></p><p>I t hink your point is very valid for BW...just because it has explicit mechanics to promote roleplaying does not mean it will. I have BW and am starting a campaign and will see if the mechanics do in fact assist and enhance RPing, i am betting highly that its mechanics are really do promote RPing. Sorcerer also has mechanics to promote roleplaying and that I have played and think that it is very successful in doing so.</p><p></p><p>Sorcerer is a very good game, but is really good for only specific styles and games that you would want to run and would be a less fun system for othe styles. BW seems to be the same in that it seems to be very good for a certain style of play, this also applies to D&D as it is very good for running a specific type of game (and by that i mean style, genre etc.)</p><p></p><p>Wil, I do think that you could have BITs not improve RPing with certain types of players but I also believe that those type players would not be attracted to BW in the first place so becomes a valid but unlikely rebuttal, IMO.</p><p></p><p>on another comparison:</p><p></p><p></p><p>Large scale combat:</p><p>One thing that BW does not seem to do as well would be large scale tactical combat, but i could be wrong about that...of course combat in BW is different in both mechanic and in general results (fighting is just more dangerous in general with longer ramifications due to injuries and how healing is done...this can be good or bad based on the type of game u wish to play). AD&D was great at this, 3.X is also good (though at high levels with feats and buffing spells and such can be a headache for unrprepared or novice DMs). BW does small scale tactical combat great (it is a different type of tactical combat than D&D and has been really fun in mock combats), but havent tried for larger combats (say 8-10 individuals).</p><p></p><p></p><p>Advancement:</p><p>As luke mentioned earlier the advancement schemes are much different both in what gets advanced and the range between characters at startup vs extended play (in D&D it is from peasant to superhero...whle in BW the range is generally much less)...i think this is really a player preference issue</p><p></p><p>Social:</p><p></p><p>Social was talked about, but one thing not mentioned is that BW has a social circle mechanic that allows players to make up NPC connected to their characters on the spot. If the roll fails, then the NPC is then brought into the game but is now a rival or antagonist of the character instead of being useful (of course this can really be good for drama). D&D does not really promote social mechanics in this sense and instead is usually a DM controlled event (storyteller system had a nice contact system, though i like the BW better as the social circle ability is more fluid than contacts and can generate better drama in certain situations i think).</p><p></p><p>Magic:</p><p></p><p>D.X has so many different magic mechanics with different supplements that it is very hard to compare. BW has a philosophy that magic is inherently dangerous and/or unpredictable, while teh base D&D magic system is basically a resource managment system. The summoning system in BW is very interesting. </p><p></p><p>Just some mechanics to ponder (while inevitably a better/worse type comparison will arise, i am noting up front that better/worse is really dependent on the style and type of game that you are wanting to play at the time)</p></blockquote><p></p>
[QUOTE="apoptosis, post: 2794353, member: 3226"] The discussion between Dave, Wil, Luke and Jim is really a good one and I think covers some very basic ideas in game design and play. Thought i would extend the comparisons (without vitriol) between the games and styles of play that each seems to promote Wil, I t hink your point is very valid for BW...just because it has explicit mechanics to promote roleplaying does not mean it will. I have BW and am starting a campaign and will see if the mechanics do in fact assist and enhance RPing, i am betting highly that its mechanics are really do promote RPing. Sorcerer also has mechanics to promote roleplaying and that I have played and think that it is very successful in doing so. Sorcerer is a very good game, but is really good for only specific styles and games that you would want to run and would be a less fun system for othe styles. BW seems to be the same in that it seems to be very good for a certain style of play, this also applies to D&D as it is very good for running a specific type of game (and by that i mean style, genre etc.) Wil, I do think that you could have BITs not improve RPing with certain types of players but I also believe that those type players would not be attracted to BW in the first place so becomes a valid but unlikely rebuttal, IMO. on another comparison: Large scale combat: One thing that BW does not seem to do as well would be large scale tactical combat, but i could be wrong about that...of course combat in BW is different in both mechanic and in general results (fighting is just more dangerous in general with longer ramifications due to injuries and how healing is done...this can be good or bad based on the type of game u wish to play). AD&D was great at this, 3.X is also good (though at high levels with feats and buffing spells and such can be a headache for unrprepared or novice DMs). BW does small scale tactical combat great (it is a different type of tactical combat than D&D and has been really fun in mock combats), but havent tried for larger combats (say 8-10 individuals). Advancement: As luke mentioned earlier the advancement schemes are much different both in what gets advanced and the range between characters at startup vs extended play (in D&D it is from peasant to superhero...whle in BW the range is generally much less)...i think this is really a player preference issue Social: Social was talked about, but one thing not mentioned is that BW has a social circle mechanic that allows players to make up NPC connected to their characters on the spot. If the roll fails, then the NPC is then brought into the game but is now a rival or antagonist of the character instead of being useful (of course this can really be good for drama). D&D does not really promote social mechanics in this sense and instead is usually a DM controlled event (storyteller system had a nice contact system, though i like the BW better as the social circle ability is more fluid than contacts and can generate better drama in certain situations i think). Magic: D.X has so many different magic mechanics with different supplements that it is very hard to compare. BW has a philosophy that magic is inherently dangerous and/or unpredictable, while teh base D&D magic system is basically a resource managment system. The summoning system in BW is very interesting. Just some mechanics to ponder (while inevitably a better/worse type comparison will arise, i am noting up front that better/worse is really dependent on the style and type of game that you are wanting to play at the time) [/QUOTE]
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