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Explain Burning Wheel to me
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<blockquote data-quote="Wil" data-source="post: 2794390" data-attributes="member: 3502"><p>I really need to start coding and doing some housework, but I'll answer this one till later...</p><p></p><p></p><p></p><p>Actually, it's the DM that forces the character to wear armor to survive - the fact that armor makes one survive most physical threats easier is an extrapolation of the real world, and not a design concern. I doubt seriously anyone would take well to a game where putting on armor universally made you <em>easier</em> to kill. It's a faulty analogy because the mechanics don't actively reward high AC - they simply mimic what we know to be true and expect. That fundamental difference is why providing mechanics for roleplaying can never guarantee roleplaying will take place.</p><p></p><p></p><p></p><p></p><p>But you neatly sidestep the issue that if it works the way you describe, it is mathematical and no one should ever have to actually roleplay - they just need to roll against their traits and roleplaying magically happens.</p><p></p><p></p><p></p><p></p><p>And mine is that there are no odds - the changes that would help facilitate roleplay in D&D are minor and have been made countless times. It's not like it takes a genius to figure out how to facilitate roleplaying.</p><p></p><p></p><p></p><p>That really would have to be proven, and it really can't be proven. The only thing that you can show is that there are mechanics that reinforce (and in some ways) force behavior that is typically though of as "roleplaying". Whether or not the result is actually roleplaying, ironically enough, has to be judged by the same criteria as someone playing D&D or any other roleplaying game.</p><p></p><p></p><p></p><p>You're mistaking a criticism of the idea that having mechanics like that guarantees "roleplaying" will be produced for a dislike of the existence of said mechanics. I have no problem with them in and of themselves, I'm just unconvinced that games that do not codify the experience will be lacking in a quantity of "roleplaying" or that it's any easier in the BW. Different maybe, easier you can't guarantee.</p></blockquote><p></p>
[QUOTE="Wil, post: 2794390, member: 3502"] I really need to start coding and doing some housework, but I'll answer this one till later... Actually, it's the DM that forces the character to wear armor to survive - the fact that armor makes one survive most physical threats easier is an extrapolation of the real world, and not a design concern. I doubt seriously anyone would take well to a game where putting on armor universally made you [i]easier[/i] to kill. It's a faulty analogy because the mechanics don't actively reward high AC - they simply mimic what we know to be true and expect. That fundamental difference is why providing mechanics for roleplaying can never guarantee roleplaying will take place. But you neatly sidestep the issue that if it works the way you describe, it is mathematical and no one should ever have to actually roleplay - they just need to roll against their traits and roleplaying magically happens. And mine is that there are no odds - the changes that would help facilitate roleplay in D&D are minor and have been made countless times. It's not like it takes a genius to figure out how to facilitate roleplaying. That really would have to be proven, and it really can't be proven. The only thing that you can show is that there are mechanics that reinforce (and in some ways) force behavior that is typically though of as "roleplaying". Whether or not the result is actually roleplaying, ironically enough, has to be judged by the same criteria as someone playing D&D or any other roleplaying game. You're mistaking a criticism of the idea that having mechanics like that guarantees "roleplaying" will be produced for a dislike of the existence of said mechanics. I have no problem with them in and of themselves, I'm just unconvinced that games that do not codify the experience will be lacking in a quantity of "roleplaying" or that it's any easier in the BW. Different maybe, easier you can't guarantee. [/QUOTE]
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