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Explain FATE to me
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<blockquote data-quote="Bagpuss" data-source="post: 6251283" data-attributes="member: 3987"><p>Well they are all Aspects, so there isn't a huge difference between them. However the High Concept is meant to be the core main aspect of the character. That is unlikely to change at all during the game.</p><p></p><p>Picking a character from my Superhero game... </p><p></p><p><strong>Hank Harris</strong></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong>High Concept:</strong> Shiny New Teen Powerhouse </span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong>Trouble:</strong> Dangerous Unpredictable Powers</span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong>Aspects</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><em>I will be my own man!</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'">[sblock]Hank's parents had always smothered him and been over-protective, he rebelled and ran away with people he thought were his friends. It turns out they were only after his parents money, held him for ransom. His powers revealed themselves at this time and he managed to break free from his captures, just before armed gunmen, hired by his parents came to his rescue, killing those that held him hostage.[/sblock]</span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><em>Strength without limits.</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'">[sblock]Hank tested the limits of his powers thrill seeking and tipping over buses in a depot, but he nearly killed a tramp sleeping rough by accident. Luckily Dallas was around and saved the man.[/sblock]</span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><em>Cynthia's Knight in Shining Armour</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'">[sblock]Hank was dining in a restaurant in Chinatown when it got attacked for not paying protection to the local Triad. Hank came to the aid of an attractive young waitress, together with another superpowered customer, Travis Blake and together they chases the thugs off.[/sblock]</span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p></p><p>He is always going to be a Shiny New Teen Powerhouse, but if say Cynthia is killed (or the player loses interest in that plot area) then he will probably change that aspect. Similarly they escape their fathers shadow and drop the <em>I will be my own man</em> aspect, or get a better handle on their powers and change their Trouble. But all of these things are Aspects and can be compelled or invoked. The high concept is essence of the character, while the other aspects speak about what is important about that character at that moment. Although they can be used to reinforce the high concept as well.</p><p></p><p></p><p></p><p>An Invoke is something the player does by spending a FATE Point and picking an aspect that suits the skill check they are rolling to gain and advantage (+2 to the dice roll). So if Cynthia was in trouble Hank could invoke his <em>Cynthia's Knight in Shining Armour</em> aspect to get a bonus on a roll to save her. Or he could invoke his Shiny New Teen Powerhouse High Concept to lift a car above his head.</p><p></p><p>A compel is usually something the GM does, that suggests a course of action, to the player based on their aspects that if they accept they get a Fate Point. So the GM might present a situation where Cynthia and a bus of school kids are both in danger the GM could suggest a compel that Hank tries to save Cynthia first, but compelling the <em>Cynthia's Knight in Shining Armour</em> aspect.</p><p></p><p>It is a little more complex than that however.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6251283, member: 3987"] Well they are all Aspects, so there isn't a huge difference between them. However the High Concept is meant to be the core main aspect of the character. That is unlikely to change at all during the game. Picking a character from my Superhero game... [B]Hank Harris[/B] [COLOR=#000000][FONT=Helvetica][B]High Concept:[/B] Shiny New Teen Powerhouse [B]Trouble:[/B] Dangerous Unpredictable Powers [B]Aspects[/B] [I]I will be my own man![/I] [sblock]Hank's parents had always smothered him and been over-protective, he rebelled and ran away with people he thought were his friends. It turns out they were only after his parents money, held him for ransom. His powers revealed themselves at this time and he managed to break free from his captures, just before armed gunmen, hired by his parents came to his rescue, killing those that held him hostage.[/sblock] [I]Strength without limits.[/I] [sblock]Hank tested the limits of his powers thrill seeking and tipping over buses in a depot, but he nearly killed a tramp sleeping rough by accident. Luckily Dallas was around and saved the man.[/sblock] [I]Cynthia's Knight in Shining Armour[/I] [sblock]Hank was dining in a restaurant in Chinatown when it got attacked for not paying protection to the local Triad. Hank came to the aid of an attractive young waitress, together with another superpowered customer, Travis Blake and together they chases the thugs off.[/sblock] [/FONT][/COLOR] He is always going to be a Shiny New Teen Powerhouse, but if say Cynthia is killed (or the player loses interest in that plot area) then he will probably change that aspect. Similarly they escape their fathers shadow and drop the [I]I will be my own man[/I] aspect, or get a better handle on their powers and change their Trouble. But all of these things are Aspects and can be compelled or invoked. The high concept is essence of the character, while the other aspects speak about what is important about that character at that moment. Although they can be used to reinforce the high concept as well. An Invoke is something the player does by spending a FATE Point and picking an aspect that suits the skill check they are rolling to gain and advantage (+2 to the dice roll). So if Cynthia was in trouble Hank could invoke his [I]Cynthia's Knight in Shining Armour[/I] aspect to get a bonus on a roll to save her. Or he could invoke his Shiny New Teen Powerhouse High Concept to lift a car above his head. A compel is usually something the GM does, that suggests a course of action, to the player based on their aspects that if they accept they get a Fate Point. So the GM might present a situation where Cynthia and a bus of school kids are both in danger the GM could suggest a compel that Hank tries to save Cynthia first, but compelling the [I]Cynthia's Knight in Shining Armour[/I] aspect. It is a little more complex than that however. [/QUOTE]
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